Answer:
Here is the GamePoints constructor:
GamePoints::GamePoints() :
/* Your code goes here */
{
teamLions = 500;
teamDolphins = 500;
}
Explanation:
Here is the complete program:
#include //to use input output functions
using namespace std; //to identify objects like cin cout
class GamePoints { //class GamePoints
public: GamePoints(); // constructor of GamePoints class
void Start() const; //method of GamePoints class
private: //declare data members of GamePoints class
int teamDolphins; // integer type private member variable of GamePoints
int teamLions; }; // integer type private member variable of GamePoints
GamePoints::GamePoints() //constructor
{ teamLions = (500), teamDolphins= (500); } //assigns 500 to the data members of teamLions and teamDolphins of GamePoints class
void GamePoints::Start() const { //method Start of classs GamePoints
cout << "Game started: Dolphins " << teamDolphins << " - " << teamLions << " Lions" << endl; } //displays the values of teamDolphins and teamLions i.e. 500 assigned by the constructor
int main() //start of main() function
{ GamePoints myGame; // creates an object of GamePoints class
myGame.Start(); //calls Start method of GamePoints class using the object
return 0; }
The output of the program is:
Game started: Dolphins 500 - 500 Lions