When it comes to game design, it is false to say that<u> </u><u>Games design </u><u>is not a </u><u>STEM career</u><u> because it is just abou</u><u>t making entertainment.</u>
Game design:
- Incorporates the feedback of users to make better games.
- Is quite iterative.
- Requires that many different people from different careers work in different teams.
Game design is a STEM career because it requires people with expertise in science, technology, and engineering. It would be false to say that these careers are not present in game design.
In conclusion, option B is correct.
Find out more on STEM careers at brainly.com/question/20250489.
Answer:
6 - 10%
Explanation:
The full form of a TMS system is Transportation management system. It is majorly used in supply chain system in large organizations. It is considered to be one of the major technologies that is used in the supply chain management.
It is a logistic platform which used the technology to execute business plan and optimize the movements of incoming and outgoing of the goods and materials to make the shipment process more efficient and smooth.
In various studies made, it has been indicated or determined that a TMS system helps the organization to reduce the freight cost by 6 - 10 percent.
<u>COPE device deployment model</u> gives businesses significant control over device security while allowing employees to use their devices to access both corporate and personal data.
It stands for Corporate-Owned, Personally Enabled. It is a business strategy where the organization provide computer or mobile devices to its employees for their work.
This models helps and gives authority to the organizations to protect their data legally. The companies decided which software and which devices models to be used.
COPE is the Opposite of BYOD (Bring your on Devices) and this business strategy is facing a decline because of the increasing cyber attacks. Employees personal devices put the company's data at risk and that is why COPE model is much more reliable.
IF you need to learn about more <u>device deployment models</u>, click here
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Complete/Correct Question:
Intangible assets derived mostly from human capital are on the rise, according to the advisory firm Ocean Tomo. A study of the Standard and Poors' 500 index from 1975 to 2015 demonstrated a 17 percent increase in market value of intangible assets over this time period. Companies such as Stryker get 70 percent of its value from intangibles. Intangible assets are
A. equipment.
B. land.
C. money.
D. Non-physical.
Answer:
D, Non physical
Explanation:
Intangible assets are assets that that cannot be seen with the eyes. That is, intangible assets are assets that are not physical in nature. This means that it can't be seen or touched, etc.
Intangible assets usually comprise of goodwill, brands, patents, etc.
In the case of the question, back in time, say the 20th century, managers or officers usually placed their concentration on tangible assets such as land, equipment, etc. But as time went on, intangible assets like they are mentioned above, intangible assets began to be considered.
Cheers.