Orlando is experiencing panic.
He is panicking because of his anxiety that is caused by his beliefs that the place that he works might be closed soon. When an individual is experiencing chronic anxiety it can manifests in irrational behaviors or affecting the mind in a way that made it difficult for the individual to function effectively in his or her daily life, which we can see is happening with Orlando as described in the question.
Most clients rather than write out a testimonial are more willing to approve a testimonial that you've written as it saves time for them and improves their relationship with you.
Based on the question provided above, there are no choices
provided and I have found a similar question that has its choices which are;
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Use only complex sentences
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Correct run-on sentences
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Correct fragments
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Use only simple sentences
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Reduce sentence lengths
With the given choices, the correct answers are the
following;
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Correct run-on sentences – run on sentences
should be corrected in order for the faulty sentences to be improved and revise
as they contain two or more main clause or independent clause in which are
being joined without any word to correct them and by this, it makes the readers
confused.
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Correct fragments – fragments should be
corrected as these are sentences that are incomplete that makes the content of
an information to lose its value as the information is incomplete.
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Reduce sentence lengths – it is best to reduce
sentence lengths so that the readers won’t find the reading material boring to
read at and in the same time, make it more easy and attractive to read
Based on historical perspective, the age range of the early game designers is between <u>40 to 60years old.</u><u> </u>Also, the gender for which the games were being designed is <u>male</u>.
<h3>History of Game Designs.</h3>
The history of game designs can be traced to William Higinbotham, a Physicist who created the first video game in 1958 at the age of 48 years.
William Higinbotham created the first video game during the Brookhaven annual visitors day to lighten the exhibition show.
The video game he created was tennis, known as "Tennis for Two," and the men in attendance played it.
Hence, in this case, it is concluded that the game designers were <u>men</u>, and they are in the age range of <u>40 to 60 years</u>.
Learn more about the video game industry here: brainly.com/question/14468591
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-hope this helps!!