Answer:
2. Demand curves slope downward.
Explanation:
In a coordinate system, where the Y axis is the marginal utility, and the x axis is the quantity demanded, the demand curve will slope downward, because the first unit of the product demanded and consumed will produce the greatest marginal utility, and each subsequent unit demanded and consumed will produce less and less marginal utility.
In other words, the quantity demanded and consumed, and the marginal utility are inversely related, if one variable goes up, the other goes down, and viceversa.
Answer:
The correct answer is $27.16.
Explanation:
According to the scenario, the given data are as follows:
Settlement amount = $2,800,000
Total customers = 81,000
Legal fees = $600,000
So, we can calculate the amount received by each plaintiff by using following formula:
Amount received by each = (Settlement amount - Legal fees) ÷ Number of customers
= ( $2,800,000 - $600,000 ) ÷ 81,000
= $2,200,000 ÷ 81,000
= $27.16
Supply and demand affects the labor market just like any other market. If there is an extra supply of immigrant workers that come into the workforce and the demand for jobs stays the same then employees could have less job stability and employers would be willing pay less causing income to drop
Hope this helps cuz i rely ned brainliest
Answer:
The correct answer is letter "B": Domestic.
Explanation:
Regardless of the type of entity, <em>Limited Liability Companies</em> (LLCs), <em>Limited Partnerships</em> (LPs), and <em>Limited Liability Partnerships</em> (LLPs), organizations that operate in the state where they were incorporated are called domestic. For example, if an LLP is formed in New York, the LLP will be considered a domestic entity within the state of New York.
Answer:
Sony's goal with Future Lab is to create customer value and new lifestyles, whether they are able to do so depends on how well they work it out. Future Labs is based on San Francisco, and it should serve as a place where innovative prototypes should be tested by real users. The goal is that Sony can learn from actual real life user experiences in order to improve their products and services. The real life customers and users that want to participate in Sony's program must pay a fee for doing so, but they can also experience prototypes before anyone else.