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Flauer [41]
2 years ago
7

Is a class of software used to meet organization-wide business needs and typically shares data with other enterprise application

s used within the organization.
Computers and Technology
2 answers:
yuradex [85]2 years ago
5 0

Answer:enterprise

Explanation:

sp2606 [1]2 years ago
5 0

enterprise is a class of software that is used to meet organization-wide business needs and typically shares data with other enterprise applications used within the organization. An enterprise software may be used by businesses of all sizes, from small businesses to large enterprises.

An enterprise software may be used to manage a variety of business functions, such as accounting, human resources, customer relationship management, and supply chain management. Enterprise software is typically designed to be scalable, so that it can be used by businesses of all sizes.

Enterprise software is usually delivered as a software as a service (SaaS) model, which means that the software is hosted by the enterprise software provider and accessed by users over the Internet. This delivery model provides a number of benefits, including lower upfront costs and easier implementation and maintenance.

Learn more on Enterprise software here:

brainly.com/question/17107821

#SPJ4

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Which type of address is the ip address 232. 111. 255. 250?.
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2 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

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Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

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