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wariber [46]
1 year ago
13

Four more than the product of a number and 3 equals 7.

Mathematics
1 answer:
san4es73 [151]1 year ago
7 0

The phrase you typed can be written in mathematical form using a replacement of "a number" with the letter "x" (for our unknown).

So we can translate in mathematical form as shown below:

"<em>four more than the product of a number and 3 equals 7</em>"

x * 3 + 4 = 7

and of course we can solve this equation by operating with thenumbers so as to isolate the unknown "x"on one side of the equal sign:

Subtract 4 from both sides:

x * 3 = 7 - 4

x * 3 = 3

Divide both sides by 3 (so as to eliminate the factor 3 multiplying x):

x = 3 / 3

x = 1

And our answer is that the unknown number is 1 (one).

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Solve by substitution x-y=-11 y+7=-2x
Bess [88]

x - y = - 11   .............( 1 )

y + 7 = - 2x ...............( 2 )

from equation ( 1 )

x - y = - 11

x   = -11 + y  ...........( 3)      

putting x in equation  ( 2 )

y + 7 = - 2 x  

y  + 7 = -2 ( -11 + y )             y + 7 = 22 - 2 y                       y + 2 y =22 - 7            

3 y = 15                  y = 15 / 3

putting value of y in equation 3

x   = -11+ ( 13 /5 )                       x = -33 /3 + 15 / 3         ( l.c.m)

x  = -17 / 5                      

check      

x = -11 + y

- 17 / 5 = -11 + 13 / 5

-17 /5   = -17 / 5

4 0
3 years ago
8X over five -6 equals 2X +4 how do you solve that
yaroslaw [1]
You carry the 7 add the 6 put a little bit of whip cream and you got a cake ta da
6 0
3 years ago
In an RPG game, each player can choose among 5 basic classes: Mage, Warrior, Archers, Priests, Monks. Each basic class can advan
grigory [225]

Answer:

In RPGs a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy Role-Playing Games, they have recently began to appear in other genres, such as trading card games and MOBAs.

Step-by-step explanation:

7 0
2 years ago
Solve the following quadratic function<br> by utilizing the square root method.<br> y = 16 – x2
xxMikexx [17]

Answer:

The solutions are x = -4 and x = 4.

Step-by-step explanation:

Solving a quadratic equation:

We have to find x for which y = 0.

In this question:

y = 16 - x^2

So

16 - x^2 = 0

x^2 = 16

x = \pm \sqrt{16}

x = \pm 4

The solutions are x = -4 and x = 4.

3 0
3 years ago
2. Consider the circle x^2−4x+y^2+10y+13=0. There are two lines tangent to this circle having a slope of 2/3.
likoan [24]

Answer:

a) The coordinates are (0.431, -2.646) and (3.568,-7.354)

b) The tangent lines are

l₁ = (x-0.431)*2/3 - 2.646

l₂ = (x-3.568)2/3 - 7.354

Step-by-step explanation:

First, lets complete squares, by taking for each cordinate the square of a linear expression

0= x²−4x+y²+10y+13 = (x-2)²+ 4  + (y+5)²-25+13 = (x-2)²+(y+5)² - 8

Hence (x-2)² + (y+5)² = 8

Lets put y in function of x. We should obtain 2 functions f and g that represent the circle.

(y+5)² = 8 - (x-2)² = -x² + 4x + 4

y = ^+_- \sqrt{-x^2+4x+4} -5

Thus

f(x) = \sqrt{-x^2+4x+4} - 5

g(x) = -\sqrt{-x^2+4x+4} - 5

Lets find the derivate of each function and the points in which they reach the value 2/3. In those points the tangent line will have a slope of 2/3.

We may just find the values of x which the derivate of f is either 2/3 or -2/3.

\frac{-x+2}{\sqrt{-x^2+4x+4}} = ^+_-\frac{2}{3} \Leftrightarrow \frac{x^2-4x+4}{-x^2+4x+4} = \frac{4}{9} \Leftrightarrow 9(x^2-4x+4) = 4(-x^2+4x+4) \\\Leftrightarrow 13x^2-52x+20 = 0

The quadratic has roots

\frac{52 ^+_-\sqrt{1664}}{26}

one root is 3.568, which corresponds with g, and the other root is 0.431, corresponding to f.

Also g(3.568) = - 7.354 and f(0.431) = -2.646

This means that the coordinates are (0.431 , -2.646), (3.568 , -7.354) and the tangent lines are

l₁ = (x-0.431)*2/3 - 2.646

l₂ = (x-3.568)2/3 - 7.354

5 0
2 years ago
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