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mina [271]
1 year ago
12

A technique that was developed to determine whether a machine could or could not demonstrate the artificial intelligence known a

s the___.
Computers and Technology
1 answer:
Natalka [10]1 year ago
5 0

The Turing Test, which was developed in 1950 by mathematician and computing pioneer Alan Turing, is used to determine whether a machine is intelligent and can think like a human. It was modified from the "Imitation game" in certain ways. This approach is still a measure of numerous successful AI programs, with some changes.

<h3>What is meant by Turing Test?</h3>

The Turing test, which Alan Turing first referred to as the imitation game in 1950, measures a machine's capacity to display intelligent behavior that is comparable to or impossible to differentiate from that of a human.

Artificial intelligence (AI) researchers use the Turing Test to ascertain whether or not a computer is able to reason similarly to a person. The test is named after Alan Turing, an English computer scientist, cryptanalyst, mathematician, and theoretical biologist who created the Turing Test.

The Turing Test, which was developed in 1950 by mathematician and computing pioneer Alan Turing, is used to determine whether a machine is intelligent and can think like a human. It was modified from the "Imitation game" in certain ways. This approach is still a measure of numerous successful AI programs, with some changes.

To learn more about Turing Test refer to:

brainly.com/question/28172353

#SPJ4

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6 0
4 years ago
Define a function below called increase_elements_by_x, which takes two arguments - a list of numbers and a single positive numbe
zubka84 [21]

Answer:

function

increase_elements_by_x (list, x)

{

 var tplist = [];

 for (i = 0; i < list.length; i++)

   {

     tplist[i] = list[i] + x;

   print (tplist[i])}

 return tplist;

}

var list =[1, 3, 5];

var copyList;

var x = 3;

copyList = increase_elements_by_x (list, x);

print (copyList);

Explanation:

Create a list named list with initial data 1,3,5.

Create a function name increase_elements_by_x  which takes list and number as argument.Create empty list tplist. Loop through list, for ever index add x to list[index] and save to an empty list tplist. After loop is exited return tplist.

create a variable copylist and set it to increase_elements_by_x. Value returned by increase_elements_by_x  will be saved in copylist. print copy list to see content of copy list.

5 0
4 years ago
Why is dark supereffective against ghost? (AGAIN)
Orlov [11]

Answer: Think of it in this way: People often warn others not to speak badly of the Dead. Why? This is because, it is believed that their souls get "restless", and this causes them to haunt others. Thus, Dark type moves, that symbolise the "evil" aspect of the Pokemon, are super-effective against Ghosts. Type chart, effectiveness and weakness explained in Pokémon Go

Type Strong Against Weak Against

Bug Grass, Psychic, Dark Fighting, Flying, Poison, Ghost, Steel, Fire, Fairy

Ghost Ghost, Psychic Normal, Dark

Steel Rock, Ice, Fairy Steel, Fire, Water, Electric

Fire Bug, Steel, Grass, Ice Rock, Fire, Water, Dragon

Explanation: hopes this helps

7 0
3 years ago
Write an Assembly program in MIPS that does the following:
hjlf

Answer:

see explaination

Explanation:

#DATA SECTION

.data

#Decalre x

x: .word 0

#declare y

y: .word 0

#Declare variables

choice: .space 1

#Store the repeat choice

op: .asciiz "C"

#Prompt

prompt1: .asciiz "\nEnter 2 integers:\n"

#Declare string for menu

menu: .asciiz "\nMenu \n 1. Addition\n 2. Subtraction \n 3. Multiplication \n 4. Division \nEnter your choice:"

#Declare string for repeat

repeat: .asciiz "\nDo u want to continue (C) or quit(Q):"

#Declare string for result

result: .asciiz "Result="

#Code section

.text

#main

main:

#label

continue:

#Load code to print string

li $v0, 4

#Load the base address of prompt1

la $a0, prompt1

#Print string

syscall

#Load code to read integer

li $v0, 5

#Read integer

syscall

#Store integer in x

sw $v0, x

#load code to read integer

li $v0, 5

#read integer

syscall

#Store in y

sw $v0, y

#Load code to print string menu

li $v0, 4

#Load address of menu

la $a0, menu

#Print string

syscall

#Load code to read integer

li $v0, 5

#Read integer

syscall

#Store the operation choice in $a1

move $a1, $v0

#Check user wishes to add

beq $a1, 1, addition

#Check user wishes to do subtraction

beq $a1, 2, subtraction

#Check user wishes to do multiplication

beq $a1, 3, multiplication

#Check user wishes to do division

beq $a1, 4, division

#Ask user for repetition

GetChoice:

#Load code to print string "repeat"

li $v0, 4

#Load address of repeat

la $a0, repeat

#Print string

syscall

#Load code to read character

li $v0, 12

#Read character

syscall

#Store character in choice

sb $v0, choice

#Load user choice

lb $t2, choice

#Load repeat option

lb $t3, op

#Check both

#If user wishes to continue, then go to continue

beq $t2, $t3, continue

#Else stop the program

j programEnd

#For addition

addition:

#load x

lw $t4, x

#load y

lw $t5, y

#Add

add $t6, $t4, $t5

#Load code to print result

li $v0, 4

#load result address

la $a0, result

#Print result

syscall

#load code to print integer

li $v0, 1

#load the value

move $a0, $t6

#print the integer

syscall

#Jump to get choice

j GetChoice

#For subtraction

subtraction:

#load x

lw $t4, x

#load y

lw $t5, y

#Add

sub $t6, $t4, $t5

#Load code to print result

li $v0, 4

#load result address

la $a0, result

#Print result

syscall

#load code to print integer

li $v0, 1

#load the value

move $a0, $t6

#print the integer

syscall

#Jump to get choice

j GetChoice

#For multiplication

multiplication:

#load x

lw $t4, x

#load y

lw $t5, y

#Add

mul $t6, $t4, $t5

#Load code to print result

li $v0, 4

#load result address

la $a0, result

#Print result

syscall

#load code to print integer

li $v0, 1

#load the value

move $a0, $t6

#print the integer

syscall

#Jump to get choice

j GetChoice

#Division

division:

#load x

lw $t4, x

#load y

lw $t5, y

#Add

div $t6, $t4, $t5

#Load code to print result

li $v0, 4

#load result address

la $a0, result

#Print result

syscall

#load code to print integer

li $v0, 1

#load the value

move $a0, $t6

#print the integer

syscall

#Jump to get choice

j GetChoice

#end

programEnd:

#loa dcode to stop the program

li $v0, 10

syscall

6 0
3 years ago
Which trait can be a positive or negative?
N76 [4]

Answer:

Prejudice can be either positive or negative.

4 0
3 years ago
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