Answer:
The domain is x and the Range is y
<span>D. The Baum family pays $78.25 more than the Freeman family.</span>
slope = (25-4)/(30-10)
slope = 21/20
slope =21/20
using point slope form
y-y1 = m(x-x1)
y-4 = 21/20 (x-10)
y = 21/20x -21/2 +4
y = 21/20 x -21/2 +8/2
y = 21/20x -13/2
let x=40
y = 21/20 (40) -13/2
y = 42-13/2
y = 35.5 games
If we round the slope to 1
slope =1
using point slope form
y-y1 = m(x-x1)
y-4 = 1 (x-10)
y = 1x -10 +4
y = x -6
let x=40
y = 40-6
y = 34 games
D. 6 steps forward and 6 steps backward. 6=6
9514 1404 393
Answer:
- Translate P to E; rotate ∆PQR about E until Q is coincident with F; reflect ∆PQR across EF
- Reflect ∆PQR across line PR; translate R to G; rotate ∆PQR about G until P is coincident with E
Step-by-step explanation:
The orientations of the triangles are opposite, so a reflection is involved. The various segments are not at right angles to each other, so a rotation other than some multiple of 90° is involved. A translation is needed in order to align the vertices on top of one another.
The rotation is more easily defined if one of the ∆PQR vertices is already on top of its corresponding ∆EFG vertex, so that translation should precede the rotation. The reflection can come anywhere in the sequence.
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<em>Additional comment</em>
The mapping can be done in two transformations: translate a ∆PQR vertex to its corresponding ∆EFG point; reflect across the line that bisects the angle made at that vertex by corresponding sides.