Because the enlightenment made people think and question what was going on around them..... and less ignorant. Hope this helped <3 !! i wrote it myself not google nw.
The phenomenon peaks at age 3
Answer:
Hi how are you doing today Jasmine
Answer:
c. make the norms salient to participants.
Explanation:
Field experiment: In psychological research, the term "field experiment" is described as one of the different studies that utilize "experimental design" that happens in any natural setting. While conducting a field experiment, the experimenter tends to examine or analyze the degree to which the manipulation of a single independent variable causes a change or alteration in the given dependent variable related to the natural environment.
In the question above, the researchers suggest that the specific role of the given confederate in the mentioned study was to make the particular norms salient to participants as it is significantly described that participants will model the confederate's behavior i.e, they will get influenced.
Answer:
The amount of time spent playing video games.
Explanation:
When doing research, we usually come across two different types of variables. One is the independent variable and the other one is the dependant variable.
- The independent variable is the one that we, as researchers, can control and that has an effect on another variable.
- The dependant variable is the variable that we can't control and that is affected by the independent variable.
Therefore, we can control the independent variable but not the dependant variable. And the effect we will be observing will take place in the dependent variable.
In this example, the hypothesis is that the greater amount of time teenagers spend playing video games, the higher their grades in math. We can see that the hypothesis states that <u>the math grades will be AFFECTED by the amount of hours teenagers spend playing video games</u>. In other words, <u>the amount of time spent playing will have an </u><u>effect</u><u> on the grades.</u> Therefore, the independent variable is The amount of time spent playing video games.