Answer:
Project managers use status reports to keep stakeholders informed of progress and monitor costs, risks, time and work. Project status reports allow project managers and stakeholders to visualize project data through charts and graphs.
Answer:
It gives the power of setting values and using them anywhere within the coding project without declaring them again.
Explanation:
What is a variable?
A variable is a name that a programmer gives to locations in a computer memory where values are stored and they need to be declared before usage.
Declaring a variable means that its data type must be defined and initial value set and creating your own variables gives the power of being able to set the variable once and use anywhere in the coding project without declaring it again.
Windows, icons, menus, and pointers does a graphical user interface (GUI) interact with a desktop or laptop computer.
- Windows, icons, menus, and pointers
<u>Explanation:</u>
Graphics user interface (gui) made a big resolution on desktop or laptop or tablet or workstation industries. In olden days till 1994 still, people were using the black and white computer where a desktop consists of keyboard and printer and monitors where display color white and black.
If we open a picture it will display only in black and white so games are in black and white mode. After windows 3.1 we have seen color picture and mouse interface is used. Since technology developed and interface in GUI is also developed improved in windows icon menu and mouse pointer.
As technology developed we going back to a dark mode such as black and white mode.
Answer:
a) Move straight -->
b) Turn left , arrow pointed in the down ward direction
c) Turn left <--
d) Turn right, arrow pointed in the up ward direction
e) Turn right -->
f) Turn left, arrow pointed in the up ward direction
g) Turn left <--
Explanation:
The correct set of symbol would be
a) Move straight -->
b) Turn left , arrow pointed in the down ward direction
c) Turn left <--
d) Turn right, arrow pointed in the up ward direction
e) Turn right -->
f) Turn left, arrow pointed in the up ward direction
g) Turn left <--