You would need to include the center of rotation. For many problems, the center is usually the origin (0,0). This is a default assumed center. Though the center could easily be any other point.
In addition, you also need the amount of rotation that is being applied (eg: 90 degrees).
The last bit of info you need is whether you're going clockwise or counterclockwise. For 180 degree rotations, it doesn't matter, but for everything else it does matter.
Try this solution:
Step-by-step explanation:
1) for zeros of the function: x²-6x-7=0; ⇒ x₁=7; x₂= -1.
2) for the vertex of the function: x₀= -b/2a, where a;b;c - numbers from ax²+bx+c=0 (from x²-6x-7=0).
x₀=6/2=3;
y₀= (4ac-b²)/4a; ⇒ y₀= -16.
It means, the coordinates of the vertex are (3;-16).
I think c. think about it like squishing the cylinder to make it turn into a cone. it would end up being longer on the outside then originally. I'm not so sure about the base, but I think it would end up being the same as it originally was. since choice c shows that 4.5 is the radius of the circle and to find circumference you must multiply the ladies times two, the radius would end up equal to the original cylander
Answer:
is that a real eqasion??
Step-by-step explanation:
20186
X^2 - 10x + 8 =0
x^2 - 10 + (-10/2)^2 - (-10/2)^2 + 8 = 0
(x - 5)^2 - 25 + 8 = 0
(x - 5)^2 - 17 = 0
To be honest , this is the final step for this equation. It seems like there is no any suitable answer for this question..
To me , I think the best answer will be the third option.
x - 5 =0
x = 5
2x-10 = 0
2x = 10
x = 5
I guess this answer seems like legit.. So I will choose the third option.