Answer:
Similar to a While loop, a For loop consists of three parts: the keyword For that starts the loop, the condition being tested, and the EndFor keyword that terminates the loop.
Explanation:
Loop statements usually have four components: initialization (usually of a loop control variable), continuation test on whether to do another iteration, an update step, and a loop body.
Answer:
Number of packets ≈ 5339
Explanation:
let
X = no of packets that is not erased.
P ( each packet getting erased ) = 0.8
P ( each packet not getting erased ) = 0.2
P ( X ≥ 1000 ) = 0.99
E(x) = n * 0.2
var ( x ) = n * 0.2 * 0.8
∴ Z = X - ( n * 0.2 ) /
~ N ( 0.1 )
attached below is the remaining part of the solution
note : For the value of <em>n</em> take the positive number
Answer:
The right answer is Letter B. It is an area of memory that is used for dynamic memory allocation.
Explanation:
<em>Because a store procedure is not a computer program,neither a computer software . It is a type of code or subroutine available to applications that access a relational database management system. Such procedures are stored in the database data dictionary. It serves to save time and memory, extensive or complex processing that requires execution of several SQL. </em>
Answer:
What does Iterative Game Design mean?
Iterative game design is the process by which a video game is repeatedly proposed, prototyped, play tested and reevaluated prior to working product release. Iterative game design operates on the following principle: It is unrealistic to create an ideal product on the first try.
By creating and testing working models on core criteria (such as fun), game designers are able to refine product on a gradual basis and increase market success potential.