Maybe delete some stuff sometimes when a game or other software acts like that that means you have too many apps
Or you can try updating the game
Or contact the creators of the game (usually by email) and maybe they can fix it :)
Hope this helps :)
As for this problem, the most probable and the most likely answer to this together with the presented options would be D. Social Networks.
Social networks is the term that defines Internet applications that help people connect with each other through a virtual environment by providing them with a collection of online tools. These tools include the instant messaging, the uploading of pictures and other tools that is found useful in connecting with people online. This has become phenomenon and the most popular social network as of the moment would be Facebook.
If you are on a desktop computer you can press the top row key "F3" and a little box will pop up and you can type the word you are looking for in there and it will find that word on the page you are on and take you straight to it.
Answer:
Answered below
Explanation:
Coaxial cables weaknesses include; fluctuation of speed during heavy use, leaks at the point of connection and signal loss over long distances. Twisted pair cables are not durable enough and are susceptible to interference. Fibre optic cables are costly and need expertise to install.
Hacked or compromised routers can be infected with malwares that reroutes users to spam sites and also to ddos attacks.
Steps to protect cable networks include; network encryption, physical security, VPN usage, updating networks, auditing and mapping.
Answer:
The 1990s saw the emergence of cognitive models that depend on very high dimensionality and randomness. They include Holographic Reduced Representations, Spatter Code, Semantic Vectors, Latent Semantic Analysis, Context-Dependent Thinning, and Vector-Symbolic Architecture. They represent things in high-dimensional vectors that are manipulated by operations that produce new high-dimensional vectors in the style of traditional computing, in what is called here hyperdimensional computing on account of the very high dimensionality. The paper presents the main ideas behind these models, written as a tutorial essay in hopes of making the ideas accessible and even provocative. A sketch of how we have arrived at these models, with references and pointers to further reading, is given at the end. The thesis of the paper is that hyperdimensional representation has much to offer to students of cognitive science, theoretical neuroscience, computer science and engineering, and mathematics.
Explanation: