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baherus [9]
3 years ago
8

What is a fragment shader? Question 5 (3 marks) What is trilinear filtering?

Computers and Technology
1 answer:
AveGali [126]3 years ago
8 0

Answer:

 Fragment shader:

 The fragment shader is the process in which a fragment shader basically generated by rasterization into the set of pixels, colors and single depth number.

It is also known as pixel shader where each pixel sample are basically cover by the primitive that generated fragment.

Tri-linear filtering:

 Trilinear filtering is the extra filtering image that  basically improve the quality of the image. It also perform linear interpolation in the mipmaps. Trilinear filtering is the extension of bi-linear filtering method that is basically required for polygon in the pixel.

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Construct a class that will model a quadratic expression (ax^2 + bx + c). In addition to a constructor creating a quadratic expr
stich3 [128]

Answer:

Following are the code to this question:

#include <iostream>//header file

#include<math.h>//header file

using namespace std;

class Quadratic//defining a class Quadratic  

{

private:

double a,b,c;//defining a double variable

public:

Quadratic()//defining default constructor

{

a = 0;//assigning value 0  

b = 0;//assigning value 0  

c = 0;//assigning value 0  

}

Quadratic(double a, double b, double c)//defining a parameterized constructor  

{

this->a = a;//use this keyword to hold value in a variable

this->b = b;//use this keyword to hold value in b variable

this->c = c;//use this keyword to hold value in c variable

}

double getA() //defining a get method  

{

return a;//return value a

}

void setA(double a)//defining a set method to hold value in parameter

{

this->a = a;//assigning value in a variable

}

double getB() //defining a get method  

{

return b;//return value b

}

void setB(double b)//defining a set method to hold value in parameter  

{

this->b = b;//assigning value in b variable

}

double getC() //defining a get method

{

return c;//return value c

}

void setC(double c)//defining a set method to hold value in parameter

{

this->c = c;//assigning value in c variable

}

double Evaluate(double x)//defining a method Evaluate to hold value in parameter

{

return ((a*x*x)+(b*x)+c);//return evaluated value

}

double numberOfReal()//defining a method numberOfReal to calculates the real roots

{

return (b*b)-(4*a*c);//return real roots

}

void findroots()//defining a method findroots

{

double d=numberOfReal();//defining double variable to hold numberOfReal method value

if(d<0)//use if block to check value of d less than 0

cout<<"Equation has no real roots"<<endl;//print message

else

{

double r1=(-b+sqrt(numberOfReal()))/(2*a);//holding root value r1

double r2=(-b-sqrt(numberOfReal()))/(2*a);//holding root value r2

if(r1==r2)//defining if block to check r1 equal to r2

cout<<"Equation has one real root that is "<<r1<<endl;//print message with value

else//else block

cout<<"The equation has two real roots that are "<<r1<<" and "<<r2<<endl;////print message with value

}

}

void print()//defining a method print  

{

cout<< a << "x^2 + " << b << "x + " << c <<endl;//print Quadratic equation

}

};

int main()//defining main method  

{

Quadratic q(5,6,1);//creating Quadratic class object that calls parameterized constructor

q.print();//calling print method

cout<<q.numberOfReal()<<endl;//calling method numberOfReal that prints its value

q.findroots();//calling method findroots

cout<<q.Evaluate(-1);//calling method Evaluate that prints its value

return 0;

}

Output:

5x^2 + 6x + 1

16

The equation has two real roots that are -0.2 and -1

0

Explanation:

In the above code, a class "Quadratic" is declared, which is used to define a default and parameter constructor to holds its parameter value.

In the next step, the get and set method is defined that holds and returns the quadratic value, and "Evaluate, numberOfReal, findroots, and print" in the evaluate method a double variable is used as a parameter that returns evaluated value.

In the "numberOfReal" method it calculates the real roots and returns its value. In the "findroots" method a double variable "d" is declared that hold "numberOfReal" value,

and use a conditional statement to check its value, and in the print method, it prints the quadratic equation.

In the main method, the lass object it calls the parameterized constructor and other methods.

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La madera es más fuerte en la dirección paralela al grano. Debido a esto, las propiedades de resistencia y rigidez de los paneles estructurales de madera son mayores en la dirección paralela al eje de resistencia que perpendicular a él
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