A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
If <em>x</em> is the smallest of the three, then the next two integers are <em>x</em> + 2 and <em>x</em> + 4.
"Twice the largest is 20 less than the sum of all three" translates to
2 (<em>x</em> + 4) = (<em>x</em> + (<em>x</em> + 4) + (<em>x</em> + 6)) - 20
Solve for <em>x</em> :
2<em>x</em> + 8 = 3<em>x</em> - 10
<em>x</em> = 18
Then the three numbers are {18, 20, 22}.
Answer:
It's the left graph, y = f(x)
Step-by-step explanation:
If you find the x-intercepts, you'd solve (2-3x)/x = 0. This means you'd really solve 2-3x=0, which gives you x=3/2.
So the graph must have an x-intercept at (1.5, 0). Only f(x) has that.
Answer:
54 degrees
Step-by-step explanation:
If these two lines are parallel, than angles 1 and 7 are supplementary.
13x+9+5x+9=180
18x+18=180
x+1=10
x=9
Angle 6 and 7 are vertical angles, so they are equal. Therefore, angle 6 is:
5x+9=5(9)+9=54
Hope this helps!!