y = (x - 2)(x + 5) First I would multiply (x - 2) and (x + 5) together
y = x² + 5x - 2x - 10
y = x² + 3x - 10
Next I would plug in a number for x to find its y value. I will plug in 0
y = 0² + 3(0) - 10
y = -10
(0, -10) [this is the y-intercept (the y value when x = 0)]
Your answer is Graph A because the y-intercept is (0,-10)
Answer:
418 4/10
Step-by-step explanation:
To answer this we subtract 450 7/10 from 869 1/10.
We must borrow a '1' from 869 1/10: 868 11/10
Now subtract 450 7/10 from 868 11/10:
418 4/10 (CHANGE IN ELEVATION)
This reduces to 418 2/5.
Step-by-step explanation:
A six sided dice contains even numbers on three sides and odd numbers on remaining three sides.
Therefore,
Probability of rolling an odd number

In order to make the offer attractive such that it would earn £25,000 for Ian Vector, Paddington Games would have to sell 460 games.
The game can be sold for £25,000 or for £2,000 and then a fee of £50 for every game sold.
In order for the amount to be the same, the amount from games sold will have to equal the difference between the £25,000 and the £2,000.
Difference is:
= 25,000 - 2,000
= £23,000
The <u>number of games to be sold</u> is:
= Difference / Amount per game
= 23,000 / 50
= 460 games
In conclusion, 460 games need to be sold to make the offer attractive.
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