These are pretty easy once you get the concept.
think of <em>random letter</em> (x) as the term y, so in the case of p(x)=-3+4x, its just asking what is y when x equals all those values.
so p(-2) = -3 + 4(-2), since its asking to plug in -2 for x, which equals -11
p(0) = -3 + 4(0)
= -3
p(5) = -3 + 4(5)
= 17
Answer:
a^2*c^2
Step-by-step explanation: im pretty sure this is it
Interesting question. Good to know for computer science.
Suppose you have a function like
an = 3x - 2 Try the first couple
a1 = 3(1) - 2
a1 = 3 - 2
a1 = 1
a2 = 3(2) - 2
a2 = 6 - 2
a2 = 4 So each term differs by 3
a2 - a1 = 3
an = a_(n - 1) + 3
a3 = a2 + 3
a3 = 4 + 3
a3 = 7
a4 = a3 + 3
a4 = 7 + 3
a4 = 10
a5 = a4+ 3
a5 = 10 + 3
a5 = 13
I'll do one more and then check it.
a6 = a5 + 3
a6 = 13 + 3
a6 = 16
a6 = 3x -2
a6 = 3*6 - 2
a6 = 18 - 2
a6 = 16 which checks.
So the general formula is
an = a_(n - 1) * k if you were multiplying or
an = a_(n - 1) + k if you were adding. The key thing is that you are working with the previous term.
Answer:
50+3m=x
Step-by-step explanation:
Maelin gave $50
$3 per mile
M= miles
50+3m=x
Answer:
I think 1/2 is the ans
Step-by-step explanation:
quadratic function equation
would help