The answer is 2 frequencies.
A Full-Duplex QAM 64 K Modem uses two frequencies. One frequency is used for upstream and the other for downstream. A variety of common QAM forms are available and include, 16 QAM, 32 QAM, 64 QAM, and 256 QAM. For example, for domestic broadcast use, 64 and 256 QAM are used for cable modem and digital cable TV. The modulation scheme for this modem uses both amplitude and phase.
Computer Communication Software
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Answer:
There are multiple critical paths
Explanation:
The critical path method (CPM), or critical path analysis (CPA), is an algorithm for scheduling a set of project activities. It is commonly used in conjunction with the program evaluation and review technique (PERT). A critical path is determined by identifying the longest stretch of dependent activities and measuring the time required to complete them from start to finish.
The essential technique for using CPM is to construct a model of the project that includes the following:
- A list of all activities required to complete the project (typically categorized within a work breakdown structure),
- The time (duration) that each activity will take to complete,
- The dependencies between the activities and,
- Logical end points such as milestones or deliverable items.
Using these values, CPM calculates the longest path of planned activities to logical end points or to the end of the project, and the earliest and latest that each activity can start and finish without making the project longer. This process determines which activities are "critical" (i.e., on the longest path) and which have "total float" (i.e., can be delayed without making the project longer).
considering the above function of the cpm analysis because you have multiple path, there is tendency that more than path through the project network will have zero slack values.
Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.