Answer:
If A and B are vertical angles, then they are congruent, so their measures are equal.
This means
(5x + 5)º = (4x + 29)º
5x + 5 = 4x + 29
x = 24
Then angle A has measure (5*24 + 5)º = 125º.
Step-by-step explanation:
Answer:
The ANSWER is 18*3= 54
Step-by-step explanation:
total angle inside pentagon = 540 degrees so 3(8x)+2(3x)=540 and that is 30x=540
At at least one die come up a 3?We can do this two ways:) The straightforward way is as follows. To get at least one 3, would be consistent with the following three mutually exclusive outcomes:the 1st die is a 3 and the 2nd is not: prob = (1/6)x(5/6)=5/36the 1st die is not a 3 and the 2nd is: prob = (5/6)x((1/6)=5/36both the 1st and 2nd come up 3: prob = (1/6)x(1/6)=1/36sum of the above three cases is prob for at least one 3, p = 11/36ii) A faster way is as follows: prob at least one 3 = 1 - (prob no 3's)The probability to get no 3's is (5/6)x(5/6) = 25/36.So the probability to get at least one 3 is, p = 1 - (25/36) = 11/362) What is the probability that a card drawn at random from an ordinary 52 deck of playing cards is a queen or a heart?There are 4 queens and 13 hearts, so the probability to draw a queen is4/52 and the probability to draw a heart is 13/52. But the probability to draw a queen or a heart is NOT the sum 4/52 + 13/52. This is because drawing a queen and drawing a heart are not mutually exclusive outcomes - the queen of hearts can meet both criteria! The number of cards which meet the criteria of being either a queen or a heart is only 16 - the 4 queens and the 12 remaining hearts which are not a queen. So the probability to draw a queen or a heart is 16/52 = 4/13.3) Five coins are tossed. What is the probability that the number of heads exceeds the number of tails?We can divide
Answer:
1/6
Step-by-step explanation:
There are 6 sides on a dice. Every time you roll you you will have one of those sides. So it is a 1 in 6 chance of you getting 4, meaning that the answer to this problem is 1/6
Answer:
4
3
0
Step-by-step explanation:
f(x) = y = -1/2 × sqrt(x+3)
2y = -sqrt(x+3)
4y² = x + 3
x = 4y² - 3
now renaming this, so that the normal symbols and names are used for this function definition, so that the input variable is called "x" :
f-1(x) = 4x² - 3
basically, just by itself, this function would be defined for all possible real values of x.
but because it is the inverse of the original function, which generates only values of y<=0, then for the inverse function that same range applies for its input variable x
x<=0