Answer:
Shrek
Step-by-step explanation:
Shrek is the answer to everything. Through every movie, different problems including magical and INTERDIMENSIONAL are thrown at him, and he still saves the day. Therefore, shrek is the answer.
Subtract 3 from both sides so that the equation becomes -2x^2 + 5x - 13 = 0.
To find the solutions to this equation, we can apply the quadratic formula. This quadratic formula solves equations of the form ax^2 + bx + c = 0
x = [ -b ± √(b^2 - 4ac) ] / (2a)
x = [ -5 ± √((5)^2 - 4(-2)(-13)) ] / ( 2(-2) )
x = [-5 ± √(25 - (104) ) ] / ( -4 )
x = [-5 ± √(-79) ] / ( -4)
Since √-79 is nonreal, the answer to this question is that there are no real solutions.
The probability that a randomly selected customer will have to wait between 32 minutes and 37 minutes is 59.81%
<h3>What is an
equation?</h3>
An equation is an expression that shows the relationship between two or more numbers and variables.
Z score is given by:
z = (raw score - mean) / standard deviation
Given mean of 36 minutes and a standard deviation of 3 minutes.
For x = 32:
z = (32 - 36)/3 = -1.33
For x = 37:
z = (37 - 36)/3 = 0.33
P(-1.33 < z < 0.33) = P(z < 0.33) - P(z < -1.33) = 0.6179 - 0.0198 = 0.5981
The probability that a randomly selected customer will have to wait between 32 minutes and 37 minutes is 59.81%
Find out more on equation at: brainly.com/question/2972832
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Perimeter=4*side so
side=p/4 and we are told p=16x+32y so
s=(16x+32y)/4
s=4x+8y
s=4(x+2y)
I am not quite sure what the question asks for,
But this is what i assume it wants:
Cos A= 0.6489
In this given one, we basically find the size of the angle A
we do cosine inverse on both sides to get the size of the angle A

: It looks like this in the calculator

× cos A=

(0.6489)
(

and cos cancels out)
A=

(0.6489)
A=49.54°
check:
cos 49.54=0.6489 (its right!)