<span>Geologists searching for clues to the ancestors of modern-day vertebrate land animals should look in layer 2 , of the fossil beds.
As the fossils get older, the fossils will be buried deeper within the layer of the fossil beds. Within layer 2 of the fossil beds, Geologist could found the fossils that came from ancient sera Valli an age</span>
Explanation:
crossing over is a process that happens between human organs chromosome in order to increase general diversity. during crossing over part of one chromosome is exchange with another. the result is a hybrid chromosome with a unique pattern of genetic material. gametes gain the ability to be genetically different from their neighbouring gametes after crossing over occurs. this a loss for genetic diversity which will help cell participate in survival of the fittest and the evolution.
Answer:
It is quiet simple the only way the offspring of two organism could be effected by any sort of mutation is if the mutation accrued during meiosis.
Organisms are broken into decomposers. hope that helped
Answer:
Explanation:
1. Visual design
Users can be distracted by the lack of visual design on a prototype because wireframes and other low-fidelity prototypes are very basic. This can cause users to comment on the lack of design and colour and distract both themselves and the researcher from the true goals of the project. The extent of this challenge depends on the level of detail within the prototype.
How to get around this: Ensure the user is aware at the start of a session that the website they are about to view is at an early stage of development and so does not look and feel like they may expect. The research may need to be explicit with some users and point out it is not the visual design that we are interested in for today.
2. Partial journeys
Prototypes often cover only partial user journeys, meaning that users may have to be dropped into a journey at a specific point and may lose the context of the overall task or what they would be coming on the site to do.
How to get around this: As well as creating tasks which set the context, consider including some time at the beginning of the session for users to explore the prototype as they would normally do on that website/app, without giving them long enough to discover the prototype journeys. Introductory questions can also be asked at the start of the session to position the user in the right frame of mind for what the prototype will allow them to do, therefore helping to provide some context alongside the task wording.