Basic blocks are identified because they are known to be a straight line that is known also as a code sequence that tends to have no branches in regards to its in and out branches and its exception is only to the entry and at the end.
Note that Basic Block is said to be a composition of statements that is known to be one that often always executes one after other, and this is often done in a sequence.
<h3>How do you create a flow graph from the basic blocks?</h3>
Flow graph is gotten by:
- Lets Block B1 be the initial node and also Block B2 will tend to follows B1, so from B2 to B1 there is seen a kind of an edge.
Note that the first task is for a person to partition a sequence of three-address code and this is done into basic blocks.
Hence, Basic blocks are identified because they are known to be a straight line that is known also as a code sequence that tends to have no branches in regards to its in and out branches and its exception is only to the entry and at the end.
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Answers:(3) True
(4) Num Lock
Explanations:(3) To undo any task in most of the softwares including Blender, CTRL + Z is used. If you want to double check, go to preference -> Input -> Search for undo. You would see CTRL + Z shortcut there for one time undo (as shown in the picture 1 attached.) Hence (TRUE).
(4) As in blender, during the scene creation, the designers usually use top, left, right or bottom view. Blender has the built-in keys set for those views. As you can see in the second image that the Top view is set to NumPad 7 (likewise others set to other numbers). In order to use the those numpad numbers, you must turn on the NumLock! Hence NumLock is the answer.
The following cose will be used to copy assignment operator for CarCounter
<u>Explanation:</u>
Complete Program:
#include <iostream>
using namespace std;
class CarCounter
{
public:
CarCounter();
CarCounter& operator=(const CarCounter& objToCopy);
void SetCarCount(const int setVal)
{
carCount = setVal;
}
int GetCarCount() const
{
return carCount;
}
private:
int carCount;
};
CarCounter::CarCounter()
{
carCount = 0;
return;
}
// FIXME write copy assignment operator
/* Your solution goes here */
CarCounter& CarCounter::operator=(const CarCounter& objToCopy)
{
if(this != &objToCopy)
carCount = objToCopy.carCount;
return *this;
}
int main()
{
CarCounter frontParkingLot;
CarCounter backParkingLot;
frontParkingLot.SetCarCount(12);
backParkingLot = frontParkingLot;
cout << "Cars counted: " << backParkingLot.GetCarCount();
cout << endl << endl;
system("pause");
return 0;
}
Answer:
NAT provides some security but allows a firm to have more internal IP addresses
Explanation:
NAT ( network address translation) this is a process where a network system usually a firewall assigns a public IP address to an internal computer used in a private network. it limits the number of public IP address a company operating a private network for its computer can have and this is very economical also limits the exposure of the company's private network of computers. the computers can access information within the private network using multiple IP addresses but it is safer to access external information using one public IP address
Answer:
the correct option is (A)
Explanation:
According to the given scenario, the system on a chip is a chip that is different from the microcontrollers in terms of complexity and rise on the chip resources
The system on a chip is a circuit i.e. integrated most the computer things
hence, the correct option is (A).
Therefore the rest of the options are wrong