Answer:
(a)Charlie is right
(b)$0
Step-by-step explanation:
(a)A game is said to be a fair game when the probability of winning is equal to the probability of losing. Mathematically, a game is said to be fair when the expected value is zero.
In the game, the possible outcomes are: HH, HT, TH and TT.
Charlie wins when the outcome is HH, TT
- P(Charlie Wins)=2/4
- P(Charlie Losses)=2/4
Lucy wins when the outcome is HT or TH
- P(Lucy Wins)=2/4
- P(Lucy Losses)=2/4
Therefore, the game is fair. Charlie is right.
(b)
If the outcome is HH, Lucy pays $3.
If the outcome is HT or TH, Lucy gets $2.
If the outcome is TT, Lucy pays $1.
The probability distribution of Lucy's profit is given below:

Expected Profit

Lucy's expected profit from the game is $0.
Answer:
3.4 - 2.8d + 2.8d - 1.3 = 2.1
Step-by-step explanation:
The given expression is 3.4 -2.8d + 2.8d -1.3
Let's see the definition of like terms.
Like terms are the terms having the same variable and the same exponents.
Examples: -3xy, 2xy and 4y, 5y and -3, 2.
Now let's identify the like terms from the given expression.
3.4 -2.8d + 2.8d -1.3
Here the like terms are -2.8d, +2.8d and 3.4, -1.3
3.4 -2.8d + 2.8d -1.3
= -2.8d + 2.8d + 3.4 - 1.3 [-2.8d + 2.8d = 0] and 3.4 -1.3 = 2.1
= 0 + 2.1
=2.1
The answer is 2.1
The slope-intercept form is
y=mx+b
, where m is the slope and b is the y-intercept.
y=mx+b
Find the values of
m
and
b
using the form
y
=
m
x
+
b
.
\m
=
2
b
=
−
3
The slope of the line is the value of
m
, and the y-intercept is the value of
b
.
Slope:
2
y-intercept:
(
0
,
−
3
)
Any line can be graphed using two points. Select two
x
values, and plug them into the equation to find the corresponding
y
values.
Tap for fewer steps...
Find the x-intercept.
Tap for more steps...
x-intercept(s):
(
3
2
,
0
)
Find the y-intercept.
Tap for more steps...
y-intercept(s):
(
0
,
−
3
)
Create a table of the
x
and
y
values.
x
y
0
−
3
3
2
0
m
=
2
b
=
−
3
The slope of the line is the value of
m
, and the y-intercept is the value of
b
.
Slope:
2
y-intercept:
(
0
,
−
3
)
Any line can be graphed using two points. Select two
x
values, and plug them into the equation to find the corresponding
y
values.
Tap for fewer steps...
Find the x-intercept.
Tap for more steps...
x-intercept(s):
(
3
2
,
0
)
Find the y-intercept.
Tap for more steps...
y-intercept(s):
(
0
,
−
3
)
Create a table of the
x
and
y
values.
x
y
0
−
3
3
2
0
I'm so sorry it layed out like this my computer is being st00pid
B
5/4 times 4/5X=8/1 times 5/4
X=40/4
X=10
Answer:
this is so easy
Step-by-step explanation: