6x-8=16
6x-8+8=16+8
6x=24
6x=24
— —
6 6
X= 4
Answer:
Width = 3y - 3
Step-by-step explanation:
P = 2l + 2w
12x - 4y - 4 = 2(6x - 5y + 1) + 2w
12x - 4y - 4 = (12x - 10y + 2) + 2w
6y - 6 = 2w
w = 3y - 3
Answer:7
Step-by-step explanation:
Answer:
Yes, the average speed for the entire trip from A to C is equal to 
Step-by-step explanation:
The average speed of an object is defined as the distance traveled divided by the time elapsed. Velocity is a vector quantity, and average velocity can be defined as the displacement divided by the time. For the special case of straight line motion in the x direction, the average velocity takes the form:

If the beginning and ending velocities for the motion are known, and the acceleration is constant, the average velocity can also be expressed as:

We Know that:

Replacing the values:

Answer:
This idea of reflection correlating with a mirror image is similar in math.
This complete guide to reflecting over the x axis and reflecting over the y axis will provide a step-by-step tutorial on how to perform these translations.
First, let’s start with a reflection geometry definition
Math Definition: Reflection Over the X Axis
A reflection of a point, a line, or a figure in the X axis involved reflecting the image over the x axis to create a mirror image. In this case, the x axis would be called the axis of reflection.
Math Definition: Reflection Over the Y Axis
A reflection of a point, a line, or a figure in the Y axis involved reflecting the image over the Y axis to create a mirror image. In this case, theY axis would be called the axis of reflection.
What is the rule for a reflection across the X axis?
The rule for reflecting over the X axis is to negate the value of the y-coordinate of each point, but leave the x-value the same.