The class clock type was designed to implement the time of day in a program. Certain applications, and additions to hours, minutes, and seconds, might require you to start at the time zone.
Answer: getfenv() is a type of function. Particually a envirotment function. for a lua coding.
Explanation: What this does it goes thourgh line of code in a particular order.
This means. getfenv is used to get the current environment of a function. It returns a table of all the things that function has access to. You can also set the environment of a function to another environment.
Forgot to include examples of where this could be used. Although not very common uses, there are some. In the past Script Builders used getfenv to get the environment of a script, and setfenv to set the environment of a created script’s environment to a fake environment, so they couldn’t affect the real one. They could also inject custom global functions.
Not entirely sure if this uses getfenv or setfenv, but the use in Crazyman32’s AeroGameFramework is making the environment of each module have access to other modules without having to require them, and having access to remotes without having to directly reference them.
Answer:
a. Power cycle the printer.
Explanation:
Power Cycle: To unplug the printer and restart it, is called power cycling. The peripheral devices often tend to stop working and the cause of this is not always easily figured out. So the first and easiest way that can be done to fix this issue is to run a power cycle. For this, you have to turn off the printer and unplug it. Then wait for a few seconds (at least 30) and plug in the printer again. Turn the printer on. Power cycle helps to resolve many basic issues. It is the easiest step to take before checking the printer cable, reinstalling printer or resetting the print spooler.
The only one of those I would trust is the site ending with EDU I hope this helps you.
Answer: Letter recognition
Fine motor skills
Isolated use of each finger
Bilateral coordination (using two hands together)
Eye-hand coordination
Explanation: