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sineoko [7]
3 years ago
15

Check My Work _____ are made in response to situations that have occurred frequently enough to enable managers to develop decisi

on rules that can be applied in the future. a. Programmed decisions b. Nonprogrammed decisions c. Aberrant decisions d. Unique decisions
Computers and Technology
1 answer:
enot [183]3 years ago
8 0

Answer:

a. Programmed decisions

Explanation:

We basically have two types of decision:

  • Programmed decision
  • Non-Programmed decision

Programmed Decision: used for frequent situations of the organization; both internal and external. This decision results in the formulation of rules, procedures, and policies that can be applied in the future.

Non-Programmed Decision: used for unique and ill-structured situations of the organization; both internal and external. They are one-shot decisions. They have been handled by techniques such as judgment, intuition, and creativity.

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7.8.1: Function pass by reference: Transforming coordinates. Define a function CoordTransform() that transforms the function's f
Lilit [14]

Answer:

Here is the CoordTransform() function:              

void CoordTransform(int xVal, int yVal, int &xValNew, int &yValNew){

xValNew = (xVal + 1) * 2;

yValNew = (yVal + 1) * 2; }

The above method has four parameters xVal  and yVal that are used as input parameters and xValNew yValNew as output parameters. This function returns void and transforms its first two input parameters xVal and yVal into two output parameters xValNew and yValNew according to the formula: new = (old + 1) *

Here new variables are xValNew  and yValNew and old is represented by xVal and yVal.

Here the variables xValNew and yValNew are passed by reference which means any change made to these variables will be reflected in main(). Whereas variables xVal and yVal are passed by value.

Explanation:

Here is the complete program:

#include <iostream>

using namespace std;

void CoordTransform(int xVal, int yVal, int &xValNew, int &yValNew){

xValNew = (xVal + 1) * 2;

yValNew = (yVal + 1) * 2;}

int main()

{ int xValNew;

int yValNew;

int xValUser;

int yValUser;

cin >> xValUser;

cin >> yValUser;

CoordTransform(xValUser, yValUser, xValNew, yValNew);

cout << "(" << xValUser << ", " << yValUser << ") becomes (" << xValNew << ", " << yValNew << ")" << endl;

return 0; }

The output is given in the attached screenshot   

7 0
3 years ago
What type of encoding is this?<br>0x6a656c6c7966697368<br>cause I'm trying to decode it
katen-ka-za [31]
According to its structure I'd say that this is SEAL (<span>Software-Optimized Encryption Algorithm). It's difficult to describe how it works, because this kind of ciphers is very tricky. This algorithm uses 160 bit key and it uses 3 tables (R, S, T) to encode and decode.

I'll attach the image where you can see a process of creating a pseudo-random function:
</span>

7 0
3 years ago
Suppose you want to use an Internet cafe to login to your personal account on a bank web site, but you suspect that the computer
kupik [55]

Answer:

Copy and paste the needed information from text editor to clipboard then to the web browser.

Explanation:

The keylogging software is an application that can connect to the keyboard API through software APIs or could be kernel based or hypervisor based, JavaScript based etc, to capture keyboard events.

It records these events which makes this tool useful for attackers in networks. So long as the clipboard logging or screen logging does not accompany the keyboard loggers, data can be copied on clipboard and pasted to the target point.

8 0
3 years ago
C program how to input this? ​
Neporo4naja [7]
Chchvjvcuvggiiog. Correct
3 0
3 years ago
Which of the following statements is false? Question 4 options: By convention class names begin with an uppercase letter, and me
amm1812

Answer:

Instance variables can be declared anywhere inside a class.

Although there isn't any rule to declare instance variables before methods, and they can be declared anywhere in the class, they cannot be declared inside method definitions of class.

///////////////////////////////////////////////////////////////////////////////////////////////////////////

<em>By convention class names begin with an uppercase letter, and method and variable names begin with a lowercase letter.</em> - True.

<em>Instance variables exist before methods are called on an object, while the methods are executing and after the methods complete execution.</em> - True.

<em>A class normally contains one or more methods that manipulate the instance variables that belong to particular objects of the class.</em> - True

8 0
3 years ago
Read 2 more answers
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