Answer:
Shape: <em>Not sure what to put</em>
Domain: ( -oo, oo )
Range: ( -oo, oo )
Locater point: ( 0, 0 )
Step-by-step explanation:
Shape - You have the shape on the graph
Domain and Range - Both go on forever since there is no hole/interruption
Locater Point: I would say origin because it is the closest thing to a vertex, which is an example of a locater point.
Hopefully this helps!
Brainliest please?
It should be 3x^2y
I'm using 3 from numbers because 3 is a GCF of 18 and 15
Then I'm getting X^2 because it's the GCF of X^2 and X^3
Then I'm taking y because it's the GCF of y^3 and y
And finally we got no z on the left side so we get 3x^2y
Answer:
The function f has an inverse because it is one-to-one.
Step-by-step explanation:
The condition for a function to have an inverse is that every x coordinate maps to a single y - coordinate. As illustrated by the diagram attached in the second picture, every x value maps to one y value therefore satisfying the condition making the function have an inverse.
Answer: 76
Step-by-step explanation:
32x2=64
64+12
Answer: a:b:c:d = 16:24:30:40
You can also divide the ratio by 2 because all terms have 2 in common. Which would be a:b:c:d = 8:12:15:20