Answer:
Thus percentile lies between 53.3% and 55.6 %
Step-by-step explanation:
First we arrange the data in ascending order . Then find the number of the values corresponding to the given value. Then equate it with the number of observations and x and then multiply it to get the percentile. n= P/100 *N
where n is the ordinal rank of the given value
N is the number of values in ascending order.
The data in ascending order is
0.1 0.2 0.2 0.2 0.3 0.6 0.6 0.6 0.7 0.8 0.8 0.8 0.9 1.3
1.5 1.7 1.9 2.2 2.3 2.3 2.6 2.8 3.3 3.5 5.5 6.1 6.4 6.9 7.5 7.9 8.3 9.8 10.1 11.8 11.9 12.1 12.3 12.7 12.9 13.8 13.8 14.6 14.7 14.8 27.5
Number of observation = 45
4.9 lies between 3.3 and 5.5
x*n = 24 observation x*n = 25 observation
x*45= 24 x*45= 25
x= 0.533 x= 0.556
Thus percentile lies between 53.3% and 55.6 %
Answer:
When looking at this model, and asking yourself the question, is PRB congruent to QSB? PRB is in fact congruent to QSB. Congruent means that two figures have the same shape/size, no matter if it's mirrioring or not it is congruent. In this image, PRB is one shape, and QSB is another. They have the exact same points and they're also the same shape, but one is flipped the right side up. It was also stated PQ and RS bisect eachother at point B, <p is congruent to <Q, and <R is congruent to <S proving all these connections make this figure conguent.
Step-by-step explanation:
Answer:
In RPGs a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy Role-Playing Games, they have recently began to appear in other genres, such as trading card games and MOBAs.
Step-by-step explanation:
7.0, 7.2, 7.4, 7.6, 7.8, 8.0, 8.2, 8.4