Answer:, <em>Thought experiments are basically devices of the imagination. </em>They are employed for various purposes such an entertainment, education, conceptual analysis, exploration, hypothesizing, theory selection, theory implementation, etc. Some applications are more controversial than others. Few would object to thought experiments that serve to illustrate complex states of affairs, or those that are used in educational contexts. The situation is different, however, with respect to the appropriation of imagined scenarios to investigate reality (very broadly conceived to include things like electrons, tables, rain, beliefs, morals, people, numbers, universes, and even divine beings). It is this use of thought experiments that attracts most of the attention inside and outside of philosophical discourse. Significant is the overlap here with many other central philosophical topics, such as the nature of the imagination, the importance of understanding in contrast to explanation, the role of intuition in human cognition, and the relationship between fiction and truth. Moreover, thought experiments are interdisciplinary in two important respects. Firstly, not only philosophers treat them as a topic, but also historians, cognitive scientists, psychologists, etc. Secondly, they can be found in many disciplines, including biology, economics, history, mathematics, philosophy, and physics (although, interestingly, not with the same frequency in each).
<em>Brainlest ???</em>
The answer would be : Radio Media led to the end of Print Media
Radio did not end the print media. The development of digital media such as Website's encyclopedia, Ebook and PDF Formats, handheld tablets that could contain over 100,000 books in one tablet, etc
In modesty is her best quality the nouns are "her"
Answer:
C: People play board games in real life, not online.
Explanation:
In the article, they say that board games "are experiencing a resurgence in popularity, rather than becoming outdated in today's digital age." They are trying to show a direct contrast between board games and the digital age.
The answer can't be B, because the article states new games are being created. The answer can't be A, because the article says people are still playing the games, and even meeting at board game cafes.