Assuming each line goes up by 1. we basically need to find a number that goes by rise/run. to get to the next point we need to go up 1, then to the left by 3. notice the slope is negative so we need to add a negative integer.
answer:
-1/3 (C)
hope this helps! :D
Theoretical probability:
1 ... (16 and 2/3) %
2 ... (16 and 2/3) %
3 ... (16 and 2/3) %
4 ... (16 and 2/3) %
5 ... (16 and 2/3) %
6 ... (16 and 2/3) %
Experimental results:
1 ... 18
2 ... 16
3 ... 16
4 ... 17
5 ... 16
6 ... 17
The total number of rolls in the experiment was
(18 + 16 + 16 + 17 + 16 + 17) = 100
so the expected frequency for each outcome was 16-2/3 times,
and the SIMULATION probabilities were
1 ... 18%
2 ... 16%
3 ... 16%
4 ... 17%
5 ... 16%
6 ... 17%
To me, this looks fantastically close. The cube
could hardly be more fair than it actually is.
Answer:
do its ??
Step-by-step explanation:
Answer:
D. x = 0.5
Step-by-step explanation:
A graphing calculator is the quickest way to get to an answer here.
f(x) = g(x) for x = 0.5
__
We can find the y-intercepts of the two functions to be ...
f(0) = -3
g(0) = -2
We know the x-intercept of g(x) is x=4. The x-intercept of f(x) will be a value less than 1, because f(1) = 1. (The function crosses the x-axis between x=0 where f(x) < 0 and x=1, where f(x) > 0.)
Considering these intercept points, we know the value of x for f(x)=g(x) will be between x=0 and x=1. There is only one answer choice in that interval:
x = 0.5
The range is the difference between the biggest and smaller values of a set. The median is the middle value of a set. So we cannot say were the lowest score was found, comparing the median and ranges, because it could be that some repeated value very low or high is biasing the median, we could do it with the mean perhaps. So the proposal is false.