Answer:
16
Step-by-step explanation:
28/7 = 4
4x3 = 12
28-12 = 16
It looks like a reflection over the y-axis. There's a formula you can use when doing reflections over the y-axis, (x,y) is going to become (-x, y) thats also the coordinate rule I think.
If you apply that rule to each point you should get the reflected image.
G- (1, 3) then (-x,y) to get (-1,3)
E- (1, 2) then (-x,y) to get (-1, 2)
V- (5, 1) then (-x,y) to get (-5, 1)
X- (3, 3) then (-x,y) to get (-3, 3)
ANSWER
C) 5.7 seconds
EXPLANATION
The height of the object is given by:
If the object hit the ground, then the height is zero.
Divide through by -16
Where a=1, b=-4 and c=-10
We substitute into the quadratic formula to obtain,
t=2-√14 or t=2+√14
Time cannot be negative.
Hence, t=5.7 seconds to the nearest tenth.
Answer:
Step-by-step explanation:
perimeter = 36
w = 8
l = 10
Area = 80
Step-by-step explanation:
put it in decimal form. -4/3 is -1.34 so -1.34 = g/.5.
divide -1.34 by .5 and you get g= -2.68 or cose to -8/3.