Answer:
y=sec(x) + 1
Step-by-step explanation:
The Sec(x) = 1/Cos(x) which has a minimum of +1 when positive, and -1 when negative. Adding +1 to it gives a range of (-∞,0) and when negative (2,∞)
Answer:
4 tiles
Step-by-step explanation:
4/1 = 4
Answer: Yes ,because it isn't the same the number since the number of digits aren't the same so you make it the same number of digits by putting 0 in the back so 1.7 turns to 1.700 to make it the same digits of 1.700.
Step-by-step explanation:
Answer:
-8y^2+9y-45
Step-by-step explanation:
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