Answer:
Answered below.
Explanation:
\**This is written in the Kotlin programming language.**/
interface Tollable{
fun pay(payInDollars: Int) : Int
}
\**Interfaces are used to declare properties and methods that are common to different classes. As a result different classes can extend one interface.
The properties and methods in an interface are not always initialized. Classes extending from the interface are responsible for initializing these properties and methods. In Kotlin, a class can extend from more than one interface.**/
A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
Read more on avatar here: brainly.com/question/26479902
This is the quote of T.S. Eilot
Answer:
true
Explanation:
Based on the information provided within the question it can be said that this statement is completely true. Programming code is built as a series of steps that are followed in a linear way. So much so that one action needs to be completed before another action can begin. There are also conditions such as, if step 1 is true then execute step 2, these are all sequences that must be understood by the individual writing the code.
Answer:
C. Forms often provide special tools such as drop-down boxes for finding data.
Explanation: