An allele is dominant and heterzygote (Pp) when a dominant allele (P) is crossed with a recessive allele (p).
Explanation:
A dominant allele is the one with a particular dominant character or phenotype which dominates even though there are other alleles found.
A heterozygous allele results from two different alleles coding for a gene.
A heterozygous dominant allele (Pp) results from the crossing of a dominant allele (P) with a recessive allele due to complete masking of the recessive allele (p).
For example, when dominant brown eyes are crossed with recessive blue eyes, in a heterozygous dominant allele results in brown eyes and masks the recessive blue eyes.
Most of the brain's excitatory ionotropic synapses use the neurotransmitter glutamate.
The best correct answer is C.
Hopes it help
Answer:
a) not accompanied by purging
Explanation:
- If a person has episodes of uncontrollable eating then the person is said to have a problem of binge eating.
- When a person shows a tendency of frequent and recurring binge eating then the person is said to have binge eating disorder.
- Binge eating disorder is differentiated from another similar problem which is known as bulimia nervosa.
- In the case of binge eating disorder a person has a tendency of binge eating but without purging, unlike bulimia nervosa where purging is a characteristic feature.
- Purging is an attempt to get rid of the excess food consumed and this attempt is not made in case of binge eating.
Answer:
b planted
Explanation:
Kingdom Plantae includes multicellular, autotrophic organisms. Except for a few species that are parasites, plants use photosynthesis to meet their energy demands. Kingdom Fungi includes multicellular and unicellular, heterotrophic fungi.
Answer:
Explanation:
1. Visual design
Users can be distracted by the lack of visual design on a prototype because wireframes and other low-fidelity prototypes are very basic. This can cause users to comment on the lack of design and colour and distract both themselves and the researcher from the true goals of the project. The extent of this challenge depends on the level of detail within the prototype.
How to get around this: Ensure the user is aware at the start of a session that the website they are about to view is at an early stage of development and so does not look and feel like they may expect. The research may need to be explicit with some users and point out it is not the visual design that we are interested in for today.
2. Partial journeys
Prototypes often cover only partial user journeys, meaning that users may have to be dropped into a journey at a specific point and may lose the context of the overall task or what they would be coming on the site to do.
How to get around this: As well as creating tasks which set the context, consider including some time at the beginning of the session for users to explore the prototype as they would normally do on that website/app, without giving them long enough to discover the prototype journeys. Introductory questions can also be asked at the start of the session to position the user in the right frame of mind for what the prototype will allow them to do, therefore helping to provide some context alongside the task wording.