Problem 1
With limits, you are looking to see what happens when x gets closer to some value. For example, as x gets closer to x = 2 (from the left and right side), then y is getting closer and closer to y = 1/2. Therefore the limiting value is 1/2
Another example: as x gets closer to x = 4 from the right hand side, the y value gets closer to y = 4. This y value is different if you approach x = 0 from the left side (y would approach y = 1/2)
Use examples like this and you'll get the results you see in "figure 1"
For any function values, you'll look for actual points on the graph. A point does not exist if there is an open circle. There is an open circle at x = 2 for instance, so that's why f(2) = UND. On the other hand, f(0) is defined and it is equal to 4 as the point (0,4) is on the function curve.
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Problem 2
This is basically an extension of problem 1. The same idea applies. See "figure 2" (in the attached images) for the answers.
Answer:
8/10, 12/15, 16/20 and so on
Step-by-step explanation:
4x2/5x2 = 8/10
4x3/5x3 = 12/15
4x4/5x4 = 16/20 and so on
Answer:
Step-by-step explanation:
discriminant=5²-4×1×7=25-28=-3<0
no real number solution.
The question asks for the rate of toys per hour.
So we shall divide the total toys assembled by the total hours.
Its a five day week.
The number of hours allotted per day are 8.
So total allotted during the week are 8 × 5 = 40 hours.
Number of toys made during the week are 400.
Hence the number of toys assembled per hour per person
= number of toys / number of hours
= 400 / 40
= 10 toys per hour per person.
The average number of toys assembled per hour per person is 10.
The measurement of x is 3.9999