Answer:

Step-by-step explanation:
So we have the function:

And we want to find the derivative using the limit process.
The definition of a derivative as a limit is:

Therefore, our derivative would be:

First of all, let's factor out a 4 from the numerator and place it in front of our limit:

Place the 4 in front:

Now, let's multiply everything by (√(x+h)(√(x))) to get rid of the fractions in the denominator. Therefore:

Distribute:

Simplify: For the first term on the left, the √(x+h) cancels. For the term on the right, the (√(x)) cancel. Thus:

Now, multiply both sides by the conjugate of the numerator. In other words, multiply by (√x + √(x+h)). Thus:

The numerator will use the difference of two squares. Thus:

Simplify the numerator:

Both the numerator and denominator have a h. Cancel them:

Now, substitute 0 for h. So:

Simplify:

(√x)(√x) is just x. (√x)+(√x) is just 2(√x). Therefore:

Multiply across:

Reduce. Change √x to x^(1/2). So:

Add the exponents:

And we're done!

Answer:
600
Step-by-step explanation:
because 60x10=600
Answer:
x = 4(y + 6)/5
Step-by-step explanation:
2x - y = (3/4)x + 6
2x - (3/4)x = y + 6
(8x - 3x)/4 = y + 6
5x/4 = y + 6
5x = 4(y + 6)
5x = 4y + 24
x = (4y + 24)/5
Therefore, x = 4(y + 6)/5
70,000 ones is equal to 70,000/1000 thousands
70,000 ones = 70 thousands
Explanation:
There may be a couple of reasons for this:
1. Each team represents a sample of the players in the league. The averages of (random) samples can be expected to have a standard deviation that is smaller than the population standard deviation by a factor related to sample size.
2. A team average will result from the players who are played the most. Each team can be expected to field players more often whose averages are among the highest. The standard deviation of a set of the top tier of players will necessarily be smaller than the standard deviation of the set of all players.