B. The charge would leak off and the pith balls would hang straight down.
Answer:
(d) if (radius > 0) System.out.println(radius * radius * 3.14159);
Explanation:
Given
Code segment (a) to (d)
Required
Which is correct
Code segment (a): radius <=0
This means that radius is 0 or less, i.e. 0 or negative
Code segment (b): radius !=0
This means that radius is not equal to 0 i.e. it could be positive or negative but definitely not 0
Code segment (c): radius >=0
This means that radius is 0 or greater, i.e. 0 or positive
Code segment (d): radius >0
This means that radius is greater than 0 i.e. positive
<em>Hence, (d) is correct</em>
Answer:
Step 1: Obtain a description of the problem. This step is much more difficult than it appears. ...
Step 2: Analyze the problem. ...
Step 3: Develop a high-level algorithm. ...
Step 4: Refine the algorithm by adding more detail. ...
Step 5: Review the algorithm.
Explanation:
Answer:
1)engagement
2)clarity
, consistency
, simplicity
3)consistency
4)clarity
,consistency
,simplicity
Explanation:
The answers of the four parts are as mentioned above.
If the game is engaging the interest of the interested players will be retained certainly.
If it is clear, consistent and simple, then you will definitely be able to retain the kind of fun the game will be creating in the intended player audiences.
If its consistent, then the game will certainly require one type of approach.
And if its clear, consistent and simple then the game will be providing the flexibility for the future modification.
Hence the above answer.