Answer:
2^11
Explanation:
Physical Memory Size = 32 KB = 32 x 2^10 B
Virtual Address space = 216 B
Page size is always equal to frame size.
Page size = 16 B. Therefore, Frame size = 16 B
If there is a restriction, the number of bits is calculated like this:
number of page entries = 2^[log2(physical memory size) - log2(n bit machine)]
where
physical memory size = 32KB which is the restriction
n bit machine = frame size = 16
Hence, we have page entries = 2^[log2(32*2^10) - log2(16)] = 2ˆ[15 - 4 ] = 2ˆ11
The corresponding logical address is 200.
If a program is operating with execution-time binding, the physical address generated will be 300. However, if the relocation register is set to 100, the corresponding logical address will be 200.
This is because the relocation register is used to offset the physical address, so that it can be used to calculate the logical address.
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You can use GitHub Pages! They have tutorials on their site to help you set up using that (too much for this format!). You can use it to make your own personal site, as well as host any existing site you may have.
Minimize any apps/webpages on it you have open (your background has to be visible), left click with the mouse, hit Personalize, and it should have Backgrounds on the page if you scroll down. You can hit Browse to look through your files on the desktop for what you want.
A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
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