Right to left is the way you do it
Alright,
directix is y=something so it opens down or up
we use
(x-h)²=4p(y-k)
the vertex is (h,k)
and p is distance from focus to vertex
if focus is above directix, p is positive
if focus is below directix, p is negative
so we gts
focus=(1,1)
directix is y=-1
1>-1
focus is above
oh, vertex is in middle of focus and directix
so
beteeen (1,1) and y=-1 is, hmm
that is a distance of 2 vertically
2/2=1
1 down from (1,1) is (1,0)
vertex is (1,0)
p=1
so
(x-1)²=4(1)(y-0)
solving for y to get into f(x)=something form
(x-1)²=4y
y=1/4(x-1)²
f(x)=1/4(x-1)²
4th option
Answer:
see below
Step-by-step explanation:
3t+1> 3t + 2
Subtract 3t from each side
1>2
This is never true so there is no solution
Since the variable terms are the same, we only have to look at the constants
Each number is 4 times the previous number"
2*4 = 8
8*4 = 32
32*4 = 128
so next 3 are:
128 * 4 = 512
512*4 = 2048
2048 * 4 = 8192
512 , 2048, 8192