Step-by-step explanation:
Firstly, we have to find m∠J.
Since all the angles of a Δ equal 180°, angles J, L, and K should have a sum of 180°.
So,
m∠J + m∠L + m∠K = 180°
The diagram shows us that ∠L = 49° and ∠K = 90°, so we plug in those numbers in the equation.
m∠J + 49° + 90° = 180°
Then we simplify
m∠J + 139° = 180°
Subtract 139° to both sides
∠J = 41
Now the other angles.
Since ΔJKL ~ ΔRST, then ∠J ≅ ∠R, ∠K ≅ ∠S, and ∠L ≅ ∠T
Meaning, m∠J = m∠R, m∠K = m∠S, and m∠L = m∠T
Since we know m∠J = 41°, m∠K = 90°, and m∠L = 49° we could plug those in so...
41° = m∠R , 90° = m∠S , and 49° = m∠T
Answer:
A Circle
Step-by-step explanation:
Not sure if I'm right but I believe they intersect at (1,4).
Answer:
2 rides & 4 games
Step-by-step explanation:
2 rides=$8
4 games=$8
8+8=$16
As X' is the reflected point of X(0,3) , so the x co ordinate of X' = 0+8 =8 and here y co ordinate remains same.
So, X'= (8,3)
Like that way, Y' is the reflected point of Y(2,0) and Z' is the reflected point of Z(4,2)
As the point Z is lying on the line x=4 and the reflection is also across that line, so both Z and Z' represent same point.
Y'= (2+4, 0) = (6, 0)
Z' = (4, 2)