Answer:
The upper limit is 10.1
The lower limit is 9.91
Explanation:
Given that:
The mean fill level (μ) = 10.01 ounces,
Standard deviation (σ) = 0.25 ounces
Number of sample bottles (n) = 20
The limits of the sample mean = 92% = 0.92
α = 1 - 0.92 = 0.08

The z value of 0.04 is the same as the z value of 0.46 (0.5 - 0.04). From the probability distribution table:

The margin of error (e) is given by:

The upper limit = μ + e = 10.01 + 0.1= 10.1
The lower limit = 10.01 - 0.1 = 9.91
Answer: Sheldon focuses or specialize on running errands and Leonard in washing dishes;
they trade at 1 errand run per 20 dishes washed
Explanation:
Sheldon focuses or specialize on running errands and Leonard in washing dishes; thus this the individual specialization
they trade at 1 errand run per 20 dishes washed this is the terms of trade they both can agree on.
Answer:
D. Capacity
Explanation:
In order to applying for a loan, the financial institution analyze the borrower information in terms of creditworthiness i.e. collateral property, cash on hand, repayment conditions, status of the job. These factors should be based on the capacity of the borrower whether he or she is eligible for a loan or not
Therefore according to the given situation, the option D is correct and the same is to be considered
Answer:
Option (B) 5.5%
Explanation:
Data provided in the question :
Factor Risk premium
Factor 1 5%
Factor 2 3%
Beta of stock A on factor 1 = 1.4
Beta of stock A on factor 2 = 0.5
Expected return = 14%
Now,
Expected return
= Risk free rate + (Beta of factor 1 × Risk premium of factor 1) + (Beta of factor 2 × Risk premium of factor 2)
or
14% = Risk free rate + (1.4 × 5%) + (0.5 × 3%)
or
14% = Risk free rate + ( 7% + 1.5% )
or
Risk free rate = 5.5%
Hence,
Option (B) 5.5%
Answer:
Option (D) is correct.
Explanation:
It was given that video game is a normal good. We know that there is a positive relationship between the demand for a normal good and income of the consumer, hence, if there is an increase in the income level of the consumer then as a result the demand for a normal good increases which shifts the demand curve for normal good rightwards.
Therefore, this will lead to increase both equilibrium price and equilibrium quantity in the market for video games.