Since its more than 150, the nearest hundred will be 200
Theoretical probability:
1 ... (16 and 2/3) %
2 ... (16 and 2/3) %
3 ... (16 and 2/3) %
4 ... (16 and 2/3) %
5 ... (16 and 2/3) %
6 ... (16 and 2/3) %
Experimental results:
1 ... 18
2 ... 16
3 ... 16
4 ... 17
5 ... 16
6 ... 17
The total number of rolls in the experiment was
(18 + 16 + 16 + 17 + 16 + 17) = 100
so the expected frequency for each outcome was 16-2/3 times,
and the SIMULATION probabilities were
1 ... 18%
2 ... 16%
3 ... 16%
4 ... 17%
5 ... 16%
6 ... 17%
To me, this looks fantastically close. The cube
could hardly be more fair than it actually is.
0.00
*First column to your left - ones column (1)
*Column just after decimal place, in the middle - tenths column (1/10)
*Column to the far right - hundredths column (1/100)
The only numbers that can go in these columns are 0-9.
-------------
1.54 + 2.37
= (1 + 5/10 + 4/100) + (2 + 3/10 + 7/100)
= 1 + 5/10 + 4/100 + 2 + 3/10 + 7/100
= 3 + 8/10 + 11/100
= 3 + 8/10 + (10/100 + 1/100)
= 3 + 8/10 + (1/10 + 1/100)
= 3 + 8/10 + 1/10 + 1/100
= 3 + 9/10 + 1/100
= 3.91
Answer:
x = 40
Step-by-step explanation:
50 + 150 + 2x + x + x
200 + 4x
360 - 200 = 160
160 / 4 = 40
x = 40
50 + 80 + 40 + 150 + 40
Cosine (theta) = adjacent / hypotenuse
Cosine (theta) =5 / 13