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Lelu [443]
3 years ago
7

Waht is the difference between authorization and access control? Access control specifies what a user can do, and authorization

enforces what a user can do Access control proves a user's identify and authorization creates a log of their activities Authorization specifies what a user can do, and access control enforces what a user can do Authorization proves a user's identify and access control creates a log of their activities
Computers and Technology
2 answers:
spayn [35]3 years ago
5 0
<h2>Answer:</h2>

Authorization specifies what a user can do, and access control enforces what a user can do.

<h2>Explanation:</h2>

Authorization is simply granting access to an authenticated user of an application. It specifies what a user can and/or cannot do. For example, for a user to access their banking details in an online banking service, they have to be authorized by first authenticating them to prove their identity. Another example is in an organizational system where some users (normally called admins) can access certain database info whereas some other users (normally called the regular users) cannot.

Access control is used to enforce the policies dictated by authorization. In other words, access control enforces the policy of what a user can and/or cannot do. Access control makes authorization possible. It is sometimes called privileges or permissions. For example, the <em>security tab </em>in the operating system of Windows, allow to set access privileges for certain files and/or folders. Another example is in an organizational system where some files on the organization's server are configured in such a way that access to it is restricted and dependent on some further authorization.

SpyIntel [72]3 years ago
4 0

Answer:

Authorization specifies what a user can do, and access control enforces what a user can do

Explanation:

Authorization is one of three features in information security access control policies, with the other two being authentication and accounting. Authorization is the required credential of a user needed to access the user account. It is used as a access control process on the account usable features.

The access control is a mechanism in information security technology that is used to specify how data should be accessed. It enforces what a user can do in a network

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The Correct answer would be C. <span>microphone,mouse,scanner

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3 years ago
There will be 10 numbers stored contiguously in the computer at location x 7000 . Write a complete LC-3 program, starting at loc
Artist 52 [7]

Answer:

The LC-3 (Little Computer 3) is an ISA definition for a 16-bit computer. Its architecture includes physical memory mapped I/O via a keyboard and display; TRAPs to the operating system for handling service calls; conditional branches on N, Z, and P condition codes; a subroutine call/return mechanism; a minimal set of operation instructions (ADD, AND, and NOT); and various addressing modes for loads and stores (direct, indirect, Base+offset, PC-relative, and an immediate mode for loading effective addresses). Programs written in LC-3 assembler execute out of a 65536 word memory space. All references to memory, from loading instructions to loading and storing register values, pass through the get Mem Adr() function. The hardware/software function of Project 5 is to translate virtual addresses to physical addresses in a restricted memory space. The following is the default, pass-through, MMU code for all memory references by the LC-3 simulator.

unsigned short int get Mem Adr(int va, int rwFlg)

{

unsigned short int pa;

// Warning: Use of system calls that can cause context switches may result in address translation failure

// You should only need to use gittid() once which has already been called for you below. No other syscalls

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TCB* tcb = get TCB();

int task RPT = tcb [gettid()].RPT;

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Simple OS, Tasks, and the LC-3 Simulator

We introduce into our simple-os a new task that is an lc3 Task. An lc3 Task is a running LC-3 simulator that executes an LC-3 program loaded into the LC-3 memory. The memory for the LC-3 simulator, however, is a single global array. This single global array for memory means that alllc3 Tasks created by the shell use the same memory for their programs. As all LC-3 programs start at address 0x3000 in LC-3, each task overwrites another tasks LC-3 program when the scheduler swaps task. The LC-3 simulator (lc3 Task) invokes the SWAP command every several LC-3 instruction cycles. This swap invocation means the scheduler is going to be swapping LC-3 tasks before the tasks actually complete execution so over writing another LC-3 task's memory in the LC-3 simulator is not a good thing.

You are going to implement virtual memory for the LC-3 simulator so up to 32 LC-3 tasks can be active in the LC-3 simulator memory without corrupting each others data. To implement the virtual memory, we have routed all accesses to LC-3 memory through a get Mem Adr function that is the MMU for the LC-3 simulator. In essence, we now have a single LC-3 simulator with a single unified global memory array yet we provide multi-tasking in the simulator for up to 32 LC-3 programs running in their own private address space using virtual memory.

We are implementing a two level page table for the virtual memory in this programming task. A two level table relies on referring to two page tables both indexed by separate page numbers to complete an address translation from a virtual to a physical address. The first table is referred to as the root page table or RPT for short. The root page table is a fixed static table that always resides in memory. There is exactly one RPT per LC-3 task. Always.

The memory layout for the LC=3 simulator including the system (kernel) area that is always resident and non-paged (i.e., no virtual address translation).

The two figures try to illustrate the situation. The lower figure below demonstrates the use of the two level page table. The RPT resident in non-virtual memory is first referenced to get the address of the second level user page table or (UPT) for short. The right figure in purple and green illustrates the memory layout more precisely. Anything below the address 0x3000 is considered non-virtual. The address space is not paged. The memory in the region 0x2400 through 0x3000 is reserved for the RPTs for up to thirty-two LC-3 tasks. These tables are again always present in memory and are not paged. Accessing any RPT does not require any type of address translation.

The addresses that reside above 0x3000 require an address translation. The memory area is in the virtual address space of the program. This virtual address space means that a UPT belonging to any given task is accessed using a virtual address. You must use the RPT in the system memory to keep track of the correct physical address for the UPT location. Once you have the physical address of the UPT you can complete the address translation by finding the data frame and combining it with the page offset to arrive at your final absolute physical address.

A Two-level page table for virtual memory management.

x7000 123F x7000 0042

x7001 6534 x7001 6534

x7002 300F x7002 300F

x7003 4005 after the program is run, memory x7003 4005

x7004 3F19

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