a) We know that the probability Jane will win is 0.2, and draws is 0.3, which leaves the probability of her losing to be 0.5 (1 - 0.2 - 0.3 = 0.5).
I'll begin by filling in for the first game:
win = 0.2, draw = 0.3, lose = 0.5
Next, we'll fill in for if she wins, draws, or loses the second game. The probabilities would be the same as the first game for the second game.
Win (0.2): win = 0.2, draw = 0.3, lose = 0.5
Draw (0.3): win = 0.2, draw = 0.3, lose = 0.5
Lose (0.5): win = 0.2, draw = 0.3, lose = 0.5
b) To find the probability that Jane will win both games, we need to multiply the probability of Jane winning the first game by the probability of her winning the second game.
0.2 x 0.2 = 0.04
Hope this helps! :)
Answer:
154.6 units²
Step-by-step explanation:
½ × 21 × 16 × sin(67)
154.644815388
Answer:
40 degrees is acute, 50 is also acute and they both make up a right angle (90 degrees)
Step-by-step explanation:
Answer:velocity=185 m/s
Step-by-step explanation:
So make k the subject of the formula by divide both by sqrt(x)
h= k × sqrt(x)
k=h/sqrt(x)
k=256 / sqrt(256)
k=256 / 16
k=16
So now substitute the value of k :
h= 16 × sqrt (x)
Then differentiate:
=(1/2 × sqrt(x))× 16
=16/(2×sqrt(x)
=8/sqrt(x)
Then
= 8/sqrt(x) × 370
=8/ sqrt(256) × 370
=8/16 × 370
velocity=185 m/s
Answer:
Johannes Gutenberg - Wikipediahttps://en.wikipedia.org › wiki › Johannes_Gutenberg
Johannes Gensfleisch zur Laden zum Gutenberg was a German goldsmith, inventor, printer, and publisher who introduced printing to Europe with his ...
Occupation: Engraver, inventor, and printer
Born: Johannes Gensfleisch zur Laden zum G...
Died: February 3, 1468 (aged about 68); Mainz, ...
Known for: The invention of the movable-type ...
Early life · Printing method with... · Legacy · References
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Step-by-step explanation: