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Bogdan [553]
3 years ago
6

On the Insert tab, select Table > _______ to create a table from selected text.

Computers and Technology
2 answers:
spin [16.1K]3 years ago
6 0
C of course since you need to create it 
Dmitrij [34]3 years ago
5 0

In a word processing software such as Microsoft Word, if you want to convert your text into table form instead, you can use an option available called (A) convert text to table.

To access this, go to the Insert tab, select the Table option, and then you can choose convert text to table. You can decide on the number of columns and rows you’d like to make and how to separate the data (using commas, exclamation points) so that during the conversion that data would not be messed up when changed into table form.

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Answer:

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Explanation:

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g % Create a program to plot the motion of the ping pong ball with drag. % The program will take inputs for velocity in m/s and
Gala2k [10]

Answer:

% Create a program to plot the motion of the ping pong ball with drag.  

% The program will take inputs for velocity in m/s and angle of launch.

% note that with a high speed camera I estmated a launch speed for a ping

% pong ball could be 30 m/s.

clear all

close all

clc

velStart=input('input the initial velocity in m/sec:   ');

angle=20:5:80;

% convert the degrees into radians so MATLAB likes it

values_angle=angle*pi./180;

rangeAngle=length(values_angle);

hold on

%Lines 1 - 14 are fine

for i=1:rangeAngle

% set initial position and time

x=[];

y=[];

time=[];

vel=velStart;

VelocityX=[];

VelocityY=[];

x(1)=0; % meters

y(1)=.001;  % meters

time(1)=0; % seconds

mass=.00247; %kg  ping pong ball .00247 Kg

g=-9.8; % m/sec^2

c=0.0005; % coefficient of drag where Re is between 10^3 and 10^5

% so I can load an array for plotting

% start to increment the motion

 

index=1;

thisAngle=values_angle(i);

velx=vel*cos(thisAngle);

VelocityX(1)=velx;

vely=vel*sin(thisAngle);

VelocityY(1)=vely;

% set a time step

deltaTime=.001; % seconds

height=y(1);

flag=0;

velFinalX = 0;

velFinalY = 0;

%Don't see any issues here

while height>0 % check that the ball has not hit ground yet (1e-3 to speed things up, It hangs because it never leaves this line, check how height is calculated.)

   index = index+1;

   

   % *******************************************************

   % break velocity into its components

   if index == 2

       velx = vel*cos(thisAngle);

       vely = vel*sin(thisAngle);

   else

       velx = velFinalX;

       vely = velFinalY;

   end

   % *******************************************************

   

   

   % *******************************************************

   % use an if/else statement to check to see if the ball is moving  

   % down (negative). If it is, then drag has an opposite sign

   % as gravity in the acceleration formula.  Otherwise gravity

   % and drag have the same sign. Calculate the new acceleration in the y.

   if vely < 0

       adragy = g + (c*vely.^2)/mass;

       velFinalY = vely + adragy.*deltaTime;

   else

       adragy = g - (c*vely.^2)/mass;

       velFinalY = vely + adragy.*deltaTime;

   end

   % *******************************************************

   

   % *******************************************************

   % Now calculate the acceleration in the x .

   adragx = (-c*velx.^2)/mass;

   % *******************************************************

   

   

   % *****************************************************

   % calculate the new velocity at the end of the time step

   % this will have X and Y components, so you need a variable

   % for each.  One is velFinalX and the other is velFinalY.

   velFinalX = velx + adragx.*deltaTime;

%     velFinalY = vely + adragy.*deltaTime;

   % *******************************************************

   

   

   % ******************************************************

   % Get a new velocity vector and angle given the X and Y

   % The velocity is the variable "vel" and angle is "angle"

   vel = sqrt(velFinalX.^2 + velFinalY.^2);

   angle = atan(velFinalY/velFinalX);

   %*******************************************************

   

   % now save my values at this time step

   VelocityX(index)=velFinalX;

   VelocityY(index)=velFinalY;

   

   % and distance numbers

   distX=VelocityX(index).*deltaTime;

   distY=VelocityY(index).*deltaTime;

   

   % save distance values  

   x(index)=x(index-1)+distX;

   y(index)=y(index-1)+distY;

   height=y(index);

   time(index)=time(index-1)+deltaTime;

   %lines 105-107 are good

   if distY<0&&flag<=1

       if height<.25

           disp(distY)

           fprintf('goal height detected at distance %.2f meters.',x(index));

           flag =2;

           LandingDistance(i)=x(index);

       end

   end

   

end

plot(x,y)

title('distance traveled by ping pong ball in meters')

xlabel('horizontal distance traveled (meters)')

ylabel('vertical distance traveled (meters)')

end

hold off

Explanation:

7 0
3 years ago
Bredan has $200 on a savings account with a 1% interest rate. Using the formula for a simple interest how much will her earn in
VMariaS [17]

Answer:

$14

Explanation:

Simple interest can be calculated using below formula

I=PRT .................(1)

Where P= principal = $200

I= interest = 1%

T= time = 7 years

R= rate = 1% = (1/100) =0.01

Then substituting the given values into eqn (1)

I = (200× 0.01 × 7)

I =$14

Hence, she will her earn $14 of interest

7 0
2 years ago
What does the visibility icon allow you to do?
Eva8 [605]

Answer:

it lets you hide the layer

Explanation:

maybe you should go and take some photopea lessons

7 0
3 years ago
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