Answer:
-3q
Step-by-step explanation:
-q is actually -1q so you just divide 3 by -1 and get -3q
P = 2(L + W)
L = W + 5
A = 4P + 2
P = 2(W + 5 + W)
P = 2(2W + 5)
P = 4W + 10
A = 4P + 2
A = 4(4W + 10) + 2
A = 16W + 42
A = L * W
A = W(W + 5)
A = W^2 + 5W
W^2 + 5W = 16W + 42
W^2 + 5W - 16W - 42 = 0
W^2 - 11W - 42 = 0
(W + 3)(W - 14) = 0
W - 14 = 0
W = 14 <==
L = W + 5
L = 14 + 5
L = 19 <==
P = 2(19 + 14)
P = 2(33)
P = 66
A = L * W
A = 19 * 14
A = 266
answer : length = 19, width = 14....perimeter = 66....area = 266
The square pyramid looks exactly how it sounds. The base of the shape is a square and has 4 isosceles triangles that meet at a point. The square prism is like a 3D rectangle. It has 4 rectangles and 2 squares to close the shape.
Hope this helped.
Answer:
b1 = 2 ; r = 3
Step-by-step explanation:
Given that :
if b3 −b1 = 16 and b5 −b3 = 144.
For a geometric series :
Ist term = a
Second term = ar
3rd term = ar^2
4th term = ar^3
5th term = ar^4 ;...
If b3 - b1 = 16;
ar^2 - a = 16
a(r^2 - 1) = 16 - - - (1)
b5 - b3 = 144
ar^4 - ar^2 = 144
ar^2(r^2 - 1) = 144 - - - - (2)
Divide (1) by (2)
a(r^2 - 1) / ar^2(r^2 - 1) = 16 /144
a / ar^2 = 1 / 9
ar^2 = 9a
Substitute for a in ar^2 - a = 16
9a - a = 16
8a = 16
a = 2
From ar^2 - a = 16
2r^2 - 2 = 16
2r^2 = 16 + 2
2r^2 = 18
r^2 = 18 / 2
r^2 = 9
r = √9
r = 3
Hence ;
a = b1 = 2 ; r = 3
Tyler concludes that 5x² will always have a larger output for the same value of x.
<u>Look at the graph below and the table given</u>
Take a random value: x = 0
Here, 1 > 0, making 2^x > 5x²
Hence, 2^x is greater than 5x² at this point. making Tyler's point not applicable.
Disagree with Tyler's point.