An example would be a: motorized vehicle aka a car or a bike etc.
I SURE HOPE IT DOES (this is the best vibe if you dont get this you are an uncultured swine)
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.
- Question -
What influenced work about the Vietnam War was written by Tim O Brian?
- Answer -
The Things They Carried
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These were a series of short stories O Brien wrote including in these stories his experiences with the Vietnam War

Answer:
B. Symmetric key encryption
Explanation:
Symmetric key encryption is one in which a single encryption key is sent to the receiver so both sender and receiver share the same key. In this type of encryption, the sender uses a particular key to encrypt the data and sends the encrypted data (cipher data) to the receiver and then the receiver uses the same key to decrypt the data.
Public key encryption, or asymmetric encryption uses two keys - a private key and a public key. The public key is know to everyone while the private key is known only to those for whom the message is intended. An application of this type of encryption is in SSL (Secure Sockets Layer) - a protocol for transmitting data privately on the internet.
Private key encryption is not exactly one of the encryption methods but rather, a private key and a public key are used in encryption.
The best option is therefore <em>symmetric key encryption</em>.
<em>Hope this helps!</em>