Since I can't see the figure on the coordinate plane, I can't give you exact coordinates for you to plot to get Figure B or Figure C. But I can tell you the transformation rules for reflection across the y-axis and the 180 rotation around the origin.
Rule for reflection across y-axis
(x, y)
(-x, y)
For example: Point B in a sample figure has the coordinate point of (1,2) would have a point of (-1, 2) when reflected across the y-axis.
Rule for rotating 180 degrees
(x, y)
(-x, -y)
For example: Point C in a sample figure has the coordinate point of (3, 4) would have a point of (-3, -4) when rotating 180 degrees around the origin.
Hmm, interesting
one way would be to multply it out or set it equal to 11x where x is a whole number (if x is not a whole number, then it is not divisible)
11x=7^6+7^5-7^4
undistribute 7^4
11x=(7^4)(7^2+7^1-1)
11x=(7^4)(49+7-1)
11x=(7^4)(55)
56=5*11
11x=(7^4)(5)(11)
divide by 11
x=5(7^4)
aka, find if 11 is a factor of that number
x=5(7^4)
Answer:
9.941*10^-6
Step-by-step explanation:
Probability of at most 1 means not more than 1 defective= probability of 1 or probability of 0
Probability of 1 = 50C1(0.25)(0.75)^49
Probability= 50(0.25)*7.55*10^-7
Probability= 9.375*10^-6
Probability of 0
= 50C0(0.25)^0(0.75)^50
= 1(1)(0.566*10^-6)
= 0.566*10^-6
Total probability
= 9.375*10^-6+ 0.566*10^-6
= 9.941*10^-6
Answer:
C: The speed increases from A to F
Step-by-step explanation:
Check each node A to F including A and F.
B is higher than A, C is higher than B, ...
This is true for all of them, so it is increasing.
Answer:
To decrease 160 by 6% you have to do 160×.06 and you get 9.6. then you do 160-9.6 and you get 150.4