Snowball wanted that every animal on the farm be treated the same, no matter the size, or what type they were. He exectued his plans in a way that every animal did their own share of work, and were rewarded for doing such. Napoleon also had this same idea, but was eventually corrupted with the luxuries of the house. Napoleon eventually started to work the animals just like the farmer had done. This reflects their differing goals because it shows the true nature of each character - Snowball, the ready leader. And Napoleon, the corrupted ruler who eventually turned on what was once his views.
Answer:
The correct answers are: presenting decisions the character needs to make and identifying a solution to the conflict.
Explanation:
In a story, the rising action is the sum of all the things that are happening and that bring us closer and closer to the climax, which is the moment when the story reaches its peak.
So of all the options given, we have that two options that could lead us to this situation and these are presenting decisions the character needs to make, where we can imagine a situation where the character must make an important decision which will have a great influence on the outcome of the story; and identifying a solution to the conflict, which is clearly a situation that can lead us to climax.
Answer:
The morality that "Everyman" presents is that free will allows individuals to create their destiny, but that they are not controlled, nor dependent on that destiny, thus being free.
Explanation:
"The Somonyng of Everyman" is a play that was written to promote Christian values and as such, reflects that God does not have his children and servants as slaves, because God made humans to be free and to own their own destinies and decisions. With that, we can see that the protagonist, Everyman, who represents humanity, makes his own decisions, decides which paths to follow, who to face and who to make friends with. With that, Everyman demonstrates the domain of free will and the ability to build his destiny, but without depending on it and adapt as necessary.
<span>2. As he ran he could hear the "Plop! Plop!" of the oobleck on the windowpanes. It was pelting against the palace walls as big as greenish cup-cakes now! Plop is an example of onomatopoeia. Onomatopoeia is a word based on the sound associated with the word. Other examples include: buzz, meow, oink, splat. None of the other examples have these types of words.</span>