Well, the answer is 12. This is because you need to add the inverse operation. So for (6x-6) You add 6 or the second number( the one that doesn't have the x in front of it)because it is the opposite/inverse operation.You basically just add 6 and because the opposite of subtraction is addition. You then cross is out because it will equal zero. Then with the 6x, you add 6 as well because what you do to one side, you must do the same to the other. so 6+6=12. SO x=12.
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Answer:
The arcs are drawn to find a point on the bisecting ray. If the arcs are the same width, it makes sure that they are equidistant from the points on the rays of the angle. This causes the point to be on the bisecting ray.
Step-by-step explanation:
Bisection of an angle implies dividing the angle into two equal parts. The ray that divides the angle is called a bisector.
The hunter should use the same radius or width to draw the two arcs, using points P and Q as the center interchangeably, so that they would intersect at an equidistant point to P and Q. The point of intersection lies on the bisecting ray of the angle.
-(-2)^4 = 16
The - sign multiplies inside the bracket to a positive, 2^4 = 16
Answer:
Yes. Juan will break even because 16 and -16 are a zero pair. -16 is the additive inverse of 16. So the sum will be 0.